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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "math/mathIO.h"
- #include "afx/afxChoreographer.h"
- #include "afx/ce/afxMooring.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxMooringData
- IMPLEMENT_CO_DATABLOCK_V1(afxMooringData);
- ConsoleDocClass( afxMooringData,
- "@brief A datablock that specifies a Mooring effect.\n\n"
- "A Mooring is an invisible effect object which can be positioned and oriented within a scene like other objects. Its main "
- "purpose is to serve as a common mount point for other effects within the same choreographer. Typically one uses AFX "
- "animation features to create movement for a Mooring and then other effects are bound to it using effect-to-effect "
- "constraints (#effect)."
- "\n\n"
- "@ingroup afxEffects\n"
- "@ingroup AFX\n"
- "@ingroup Datablocks\n"
- );
- afxMooringData::afxMooringData()
- {
- track_pos_only = false;
- networking = SCOPE_ALWAYS;
- display_axis_marker = false;
- }
- afxMooringData::afxMooringData(const afxMooringData& other, bool temp_clone) : GameBaseData(other, temp_clone)
- {
- track_pos_only = other.track_pos_only;
- networking = other.networking;
- display_axis_marker = other.display_axis_marker;
- }
- #define myOffset(field) Offset(field, afxMooringData)
- void afxMooringData::initPersistFields()
- {
- addField("displayAxisMarker", TypeBool, myOffset(display_axis_marker),
- "Specifies whether to display an axis to help visualize the position and orientation "
- "of the mooring.");
- addField("trackPosOnly", TypeBool, myOffset(track_pos_only),
- "This field is only meaningful for networking settings of SCOPE_ALWAYS and GHOSTABLE. "
- "In these cases, client moorings are ghosting a mooring on the server, and "
- "trackPosOnly determines if the client moorings need to be updated with the server "
- "mooring's complete transform or just its position. If only the position needs to be "
- "tracked, setting trackPosOnly to true will reduce the network traffic.");
- addField("networking", TypeS8, myOffset(networking),
- "Specifies the networking model used for the mooring and should be one of: "
- "$AFX::SCOPE_ALWAYS, $AFX::GHOSTABLE, $AFX::SERVER_ONLY, or $AFX::CLIENT_ONLY");
- Parent::initPersistFields();
- }
- bool afxMooringData::onAdd()
- {
- if (Parent::onAdd() == false)
- return false;
- return true;
- }
- void afxMooringData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- stream->write(display_axis_marker);
- stream->write(track_pos_only);
- stream->write(networking);
- }
- void afxMooringData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- stream->read(&display_axis_marker);
- stream->read(&track_pos_only);
- stream->read(&networking);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxMooring
- IMPLEMENT_CO_NETOBJECT_V1(afxMooring);
- ConsoleDocClass( afxMooring,
- "@brief A Mooring effect as defined by an afxMooringData datablock.\n\n"
- "A Mooring is an invisible effect object which can be positioned and oriented within "
- "a scene like other objects. Its main purpose is to serve as a common mount point for "
- "other effects within the same choreographer. Typically one uses AFX animation "
- "features to create movement for a Mooring and then other effects are bound to it "
- "using effect-to-effect constraints (#effect).\n"
- "@ingroup afxEffects\n"
- "@ingroup AFX\n"
- );
- afxMooring::afxMooring()
- {
- mNetFlags.set(Ghostable | ScopeAlways);
- chor_id = 0;
- hookup_with_chor = false;
- ghost_cons_name = ST_NULLSTRING;
- mDataBlock = NULL;
- }
- afxMooring::afxMooring(U32 networking, U32 chor_id, StringTableEntry cons_name)
- {
- if (networking & SCOPE_ALWAYS)
- {
- mNetFlags.clear();
- mNetFlags.set(Ghostable | ScopeAlways);
- }
- else if (networking & GHOSTABLE)
- {
- mNetFlags.clear();
- mNetFlags.set(Ghostable);
- }
- else if (networking & SERVER_ONLY)
- {
- mNetFlags.clear();
- }
- else // if (networking & CLIENT_ONLY)
- {
- mNetFlags.clear();
- mNetFlags.set(IsGhost);
- }
- this->chor_id = chor_id;
- hookup_with_chor = false;
- this->ghost_cons_name = cons_name;
- mDataBlock = NULL;
- }
- afxMooring::~afxMooring()
- {
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
- bool afxMooring::onNewDataBlock(GameBaseData* dptr, bool reload)
- {
- mDataBlock = dynamic_cast<afxMooringData*>(dptr);
- if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
- return false;
- return true;
- }
- void afxMooring::advanceTime(F32 dt)
- {
- Parent::advanceTime(dt);
- if (hookup_with_chor)
- {
- afxChoreographer* chor = arcaneFX::findClientChoreographer(chor_id);
- if (chor)
- {
- chor->setGhostConstraintObject(this, ghost_cons_name);
- hookup_with_chor = false;
- }
- }
- Point3F pos = getRenderPosition();
- }
- U32 afxMooring::packUpdate(NetConnection* conn, U32 mask, BitStream* stream)
- {
- U32 retMask = Parent::packUpdate(conn, mask, stream);
-
- // InitialUpdate
- if (stream->writeFlag(mask & InitialUpdateMask))
- {
- stream->write(chor_id);
- stream->writeString(ghost_cons_name);
- }
-
- if (stream->writeFlag(mask & PositionMask))
- {
- if (mDataBlock->track_pos_only)
- mathWrite(*stream, mObjToWorld.getPosition());
- else
- stream->writeAffineTransform(mObjToWorld);
- }
-
- return retMask;
- }
- //~~~~~~~~~~~~~~~~~~~~//
- void afxMooring::unpackUpdate(NetConnection * conn, BitStream * stream)
- {
- Parent::unpackUpdate(conn, stream);
-
- // InitialUpdate
- if (stream->readFlag())
- {
- stream->read(&chor_id);
- ghost_cons_name = stream->readSTString();
-
- if (chor_id != 0 && ghost_cons_name != ST_NULLSTRING)
- hookup_with_chor = true;
- }
-
- if (stream->readFlag())
- {
- if (mDataBlock->track_pos_only)
- {
- Point3F pos;
- mathRead(*stream, &pos);
- setPosition(pos);
- }
- else
- {
- MatrixF mat;
- stream->readAffineTransform(&mat);
- setTransform(mat);
- setRenderTransform(mat);
- }
- }
- }
- void afxMooring::setTransform(const MatrixF& mat)
- {
- Parent::setTransform(mat);
- setMaskBits(PositionMask);
- }
- bool afxMooring::onAdd()
- {
- if(!Parent::onAdd())
- return false;
- mObjBox = Box3F(Point3F(-0.5, -0.5, -0.5), Point3F(0.5, 0.5, 0.5));
-
- addToScene();
-
- return true;
- }
- void afxMooring::onRemove()
- {
- removeFromScene();
-
- Parent::onRemove();
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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