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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "T3D/physicalZone.h"
- #include "afx/ce/afxPhysicalZone.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxPhysicalZoneData
- IMPLEMENT_CO_DATABLOCK_V1(afxPhysicalZoneData);
- ConsoleDocClass( afxPhysicalZoneData,
- "@brief A datablock that specifies a PhysicalZone effect.\n\n"
- "A Physical Zone is a Torque effect that applies physical forces to Players and other movable objects that enter a specific "
- "region of influence. AFX has enhanced Physical Zones by allowing orientation of vector forces and adding radial forces. "
- "AFX has also optimized Physical Zone networking so that they can be constrained to moving objects for a variety of "
- "effects including repelling and flying."
- "\n\n"
- "@ingroup afxEffects\n"
- "@ingroup AFX\n"
- "@ingroup Datablocks\n"
- );
- afxPhysicalZoneData::afxPhysicalZoneData()
- {
- mVelocityMod = 1.0f;
- mGravityMod = 1.0f;
- mAppliedForce.zero();
- mPolyhedron = ST_NULLSTRING;
- force_type = PhysicalZone::VECTOR;
- orient_force = false;
- exclude_cons_obj = false;
- }
- afxPhysicalZoneData::afxPhysicalZoneData(const afxPhysicalZoneData& other, bool temp_clone) : GameBaseData(other, temp_clone)
- {
- mVelocityMod = other.mVelocityMod;
- mGravityMod = other.mGravityMod;
- mAppliedForce = other.mAppliedForce;
- mPolyhedron = other.mPolyhedron;
- force_type = other.force_type;
- orient_force = other.orient_force;
- exclude_cons_obj = other.exclude_cons_obj;
- }
- #define myOffset(field) Offset(field, afxPhysicalZoneData)
- void afxPhysicalZoneData::initPersistFields()
- {
- addField("velocityMod", TypeF32, myOffset(mVelocityMod),
- "A multiplier that biases the velocity of an object every tick it is within the "
- "zone.");
- addField("gravityMod", TypeF32, myOffset(mGravityMod),
- "A multiplier that biases the influence of gravity on objects within the zone.");
- addField("appliedForce", TypePoint3F, myOffset(mAppliedForce),
- "A three-valued vector representing a directional force applied to objects withing "
- "the zone.");
- addField("polyhedron", TypeString, myOffset(mPolyhedron),
- "Floating point values describing the outer bounds of the PhysicalZone's region of "
- "influence.");
- addField("forceType", TYPEID<PhysicalZone::ForceType>(), myOffset(force_type),
- "This enumerated attribute defines the type of force used in the PhysicalZone. "
- "Possible values: vector, sphere, or cylinder.");
- addField("orientForce", TypeBool, myOffset(orient_force),
- "Determines if the force can be oriented by the PhysicalZone's transform matrix.");
- addField("excludeConstraintObject", TypeBool, myOffset(exclude_cons_obj),
- "When true, an object used as the primary position constraint of a physical-zone "
- "effect will not be influenced by the forces of the zone.");
- Parent::initPersistFields();
- }
- void afxPhysicalZoneData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- }
- void afxPhysicalZoneData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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