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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "console/consoleTypes.h"
- #include "core/stream/bitStream.h"
- #include "scene/sceneRenderState.h"
- #include "math/mathIO.h"
- #include "afx/afxChoreographer.h"
- #include "afx/ce/afxPlayerMovement.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxPlayerMovementData
- IMPLEMENT_CO_DATABLOCK_V1(afxPlayerMovementData);
- ConsoleDocClass( afxPlayerMovementData,
- "@brief A datablock that specifies a Player Movement effect.\n\n"
- "Player Movement effects are used to directly alter the speed and/or movement direction of Player objects. The Player "
- "Movement effect is similar to the Player Puppet effect, but where puppet effects totally take over a Player's transformation "
- "using the AFX constraint system, Player Movement effects 'steer' the player using the same mechanisms that allow "
- "Player control from mouse and keyboard input. Another difference is that Player Movement effects only influence the "
- "server instance of a Player. Puppet effects can influence both the Player's server instance and its client ghosts."
- "\n\n"
- "@ingroup afxEffects\n"
- "@ingroup AFX\n"
- "@ingroup Datablocks\n"
- );
- static Point3F default_movement(F32_MAX, F32_MAX, F32_MAX);
- afxPlayerMovementData::afxPlayerMovementData()
- {
- speed_bias = 1.0f;
- movement = default_movement;
- movement_op = OP_MULTIPLY;
- }
- afxPlayerMovementData::afxPlayerMovementData(const afxPlayerMovementData& other, bool temp_clone) : GameBaseData(other, temp_clone)
- {
- speed_bias = other.speed_bias;
- movement = other.movement;
- movement_op = other.movement_op;
- }
- ImplementEnumType( afxPlayerMovement_OpType, "Possible player movement operation types.\n" "@ingroup afxPlayerMovemen\n\n" )
- { afxPlayerMovementData::OP_ADD, "add", "..." },
- { afxPlayerMovementData::OP_MULTIPLY, "multiply", "..." },
- { afxPlayerMovementData::OP_REPLACE, "replace", "..." },
- { afxPlayerMovementData::OP_MULTIPLY, "mult", "..." },
- EndImplementEnumType;
- #define myOffset(field) Offset(field, afxPlayerMovementData)
- void afxPlayerMovementData::initPersistFields()
- {
- addField("speedBias", TypeF32, myOffset(speed_bias),
- "A floating-point multiplier that scales the constraint Player's movement speed.");
- addField("movement", TypePoint3F, myOffset(movement),
- "");
- addField("movementOp", TYPEID<afxPlayerMovementData::OpType>(), myOffset(movement_op),
- "Possible values: add, multiply, or replace.");
- Parent::initPersistFields();
- }
- bool afxPlayerMovementData::onAdd()
- {
- if (Parent::onAdd() == false)
- return false;
- return true;
- }
- void afxPlayerMovementData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- stream->write(speed_bias);
- if (stream->writeFlag(movement != default_movement))
- {
- stream->write(movement.x);
- stream->write(movement.y);
- stream->write(movement.z);
- stream->writeInt(movement_op, OP_BITS);
- }
- }
- void afxPlayerMovementData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- stream->read(&speed_bias);
- if (stream->readFlag())
- {
- stream->read(&movement.x);
- stream->read(&movement.y);
- stream->read(&movement.z);
- movement_op = stream->readInt(OP_BITS);
- }
- else
- {
- movement = default_movement;
- movement_op = OP_MULTIPLY;
- }
- }
- bool afxPlayerMovementData::hasMovementOverride()
- {
- return (movement != default_movement);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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