123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122 |
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "console/consoleTypes.h"
- #include "core/stream/bitStream.h"
- #include "scene/sceneRenderState.h"
- #include "math/mathIO.h"
- #include "afx/afxChoreographer.h"
- #include "afx/ce/afxPlayerPuppet.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxPlayerPuppetData
- IMPLEMENT_CO_DATABLOCK_V1(afxPlayerPuppetData);
- ConsoleDocClass( afxPlayerPuppetData,
- "@brief A datablock that specifies a Player Puppet effect.\n\n"
- "Player Puppet effects are defined using the afxPlayerPuppetData datablock and are used to control the movement of "
- "Player objects with the AFX constraint system. The Player Puppet effect is similar to the Player Movement effect, but "
- "where movement effects 'steer' the player using the same mechanisms that allow Player control from mouse and keyboard "
- "input, Player Puppet effects totally take over a Player's transformation using the AFX constraint system."
- "\n\n"
- "Player Puppet can be configured to directly move a Player's client ghosts as well as its server instance. When doing this, "
- "it is important to keep the general motion of the Player object and its ghosts somewhat consistent. Otherwise, obvious "
- "discontinuities in the motion will result when the Player Puppet ends and control is restored to the server Player."
- "\n\n"
- "@ingroup afxEffects\n"
- "@ingroup AFX\n"
- "@ingroup Datablocks\n"
- );
- afxPlayerPuppetData::afxPlayerPuppetData()
- {
- obj_spec = ST_NULLSTRING;
- networking = SERVER_ONLY;
- }
- afxPlayerPuppetData::afxPlayerPuppetData(const afxPlayerPuppetData& other, bool temp_clone) : GameBaseData(other, temp_clone)
- {
- obj_spec = other.obj_spec;
- networking = other.networking;
- }
- #define myOffset(field) Offset(field, afxPlayerPuppetData)
- void afxPlayerPuppetData::initPersistFields()
- {
- addField("objectSpec", TypeString, myOffset(obj_spec),
- "...");
- addField("networking", TypeS8, myOffset(networking),
- "...");
- Parent::initPersistFields();
- // disallow some field substitutions
- disableFieldSubstitutions("objectSpec");
- disableFieldSubstitutions("networking");
- }
- bool afxPlayerPuppetData::onAdd()
- {
- if (Parent::onAdd() == false)
- return false;
- bool runs_on_s = ((networking & (SERVER_ONLY | SERVER_AND_CLIENT)) != 0);
- bool runs_on_c = ((networking & (CLIENT_ONLY | SERVER_AND_CLIENT)) != 0);
- obj_def.parseSpec(obj_spec, runs_on_s, runs_on_c);
- return true;
- }
- void afxPlayerPuppetData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- stream->writeString(obj_spec);
- stream->write(networking);
- }
- void afxPlayerPuppetData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- obj_spec = stream->readSTString();
- stream->read(&networking);
- }
- void afxPlayerPuppetData::gather_cons_defs(Vector<afxConstraintDef>& defs)
- {
- if (obj_def.isDefined())
- defs.push_back(obj_def);
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|