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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "console/consoleTypes.h"
- #include "core/stream/bitStream.h"
- #include "afx/ce/afxScriptEvent.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxScriptEventData
- IMPLEMENT_CO_DATABLOCK_V1(afxScriptEventData);
- ConsoleDocClass( afxScriptEventData,
- "@brief A datablock that specifies a Script Event effect.\n\n"
- "Arbitrary script functions can be called as an AFX effect using afxScriptEventData. They are useful for implementing "
- "high-level scripted side-effects such as character resurrection or teleportation."
- "\n\n"
- "@ingroup afxEffects\n"
- "@ingroup AFX\n"
- "@ingroup Datablocks\n"
- );
- afxScriptEventData::afxScriptEventData()
- {
- method_name = ST_NULLSTRING;
- script_data = ST_NULLSTRING;
- }
- afxScriptEventData::afxScriptEventData(const afxScriptEventData& other, bool temp_clone) : GameBaseData(other, temp_clone)
- {
- method_name = other.method_name;
- script_data = other.script_data;
- }
- #define myOffset(field) Offset(field, afxScriptEventData)
- void afxScriptEventData::initPersistFields()
- {
- addField("methodName", TypeString, myOffset(method_name),
- "The name of a script method defined for the instance class of an effects "
- "choreographer. The arguments used to call this method are determined by the type "
- "of choreographer.");
- addField("scriptData", TypeString, myOffset(script_data),
- "An arbitrary blind data value which is passed in as an argument of the script event "
- "method. The value of scriptData can be used to differentiate uses when handling "
- "different script event effects with a single method.");
- Parent::initPersistFields();
- }
- void afxScriptEventData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- stream->writeString(method_name);
- stream->writeString(script_data);
- }
- void afxScriptEventData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- method_name = stream->readSTString();
- script_data = stream->readSTString();
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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