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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "console/consoleTypes.h"
- #include "core/stream/bitStream.h"
- #include "afx/ce/afxSpotLight_T3D.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxT3DSpotLightData
- IMPLEMENT_CO_DATABLOCK_V1(afxT3DSpotLightData);
- ConsoleDocClass( afxT3DSpotLightData,
- "@brief A datablock that specifies a dynamic Spot Light effect.\n\n"
- "A Spot Light effect that uses the T3D SpotLight object. afxT3DSpotLightData has the same fields found in SpotLight but in "
- "a datablock structure."
- "\n\n"
- "@ingroup afxEffects\n"
- "@ingroup AFX\n"
- "@ingroup Datablocks\n"
- );
- afxT3DSpotLightData::afxT3DSpotLightData()
- : mRange( 10.0f ),
- mInnerConeAngle( 40.0f ),
- mOuterConeAngle( 45.0f )
- {
- }
- afxT3DSpotLightData::afxT3DSpotLightData(const afxT3DSpotLightData& other, bool temp_clone) : afxT3DLightBaseData(other, temp_clone)
- {
- mRange = other.mRange;
- mInnerConeAngle = other.mInnerConeAngle;
- mOuterConeAngle = other.mOuterConeAngle;
- }
- //
- // NOTE: keep this as consistent as possible with PointLight::initPersistFields()
- //
- void afxT3DSpotLightData::initPersistFields()
- {
- addGroup( "Light" );
-
- addField( "range", TypeF32, Offset( mRange, afxT3DSpotLightData ),
- "...");
- addField( "innerAngle", TypeF32, Offset( mInnerConeAngle, afxT3DSpotLightData ),
- "...");
- addField( "outerAngle", TypeF32, Offset( mOuterConeAngle, afxT3DSpotLightData ),
- "...");
- endGroup( "Light" );
- // We do the parent fields at the end so that
- // they show up that way in the inspector.
- Parent::initPersistFields();
- }
- bool afxT3DSpotLightData::onAdd()
- {
- if (Parent::onAdd() == false)
- return false;
- return true;
- }
- void afxT3DSpotLightData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- stream->write( mRange );
- stream->write( mInnerConeAngle );
- stream->write( mOuterConeAngle );
- }
- void afxT3DSpotLightData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- stream->read( &mRange );
- stream->read( &mInnerConeAngle );
- stream->read( &mOuterConeAngle );
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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