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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include <typeinfo>
- #include "afx/arcaneFX.h"
- #include "T3D/gameBase/gameConnection.h"
- #include "afx/afxChoreographer.h"
- #include "afx/afxEffectDefs.h"
- #include "afx/afxEffectWrapper.h"
- #include "afx/afxCamera.h"
- #include "afx/ce/afxCameraPuppet.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEA_CameraPuppet
- class afxEA_CameraPuppet : public afxEffectWrapper
- {
- typedef afxEffectWrapper Parent;
- afxCameraPuppetData* puppet_data;
- afxConstraint* cam_cons;
- bool was_1st_person;
- void do_runtime_substitutions();
- public:
- /*C*/ afxEA_CameraPuppet();
- virtual void ea_set_datablock(SimDataBlock*);
- virtual bool ea_start();
- virtual bool ea_update(F32 dt);
- virtual void ea_finish(bool was_stopped);
- virtual void getUnconstrainedPosition(Point3F& pos);
- virtual void getUnconstrainedTransform(MatrixF& xfm);
- };
- //~~~~~~~~~~~~~~~~~~~~//
- afxEA_CameraPuppet::afxEA_CameraPuppet()
- {
- puppet_data = 0;
- cam_cons = 0;
- was_1st_person = false;
- }
- void afxEA_CameraPuppet::ea_set_datablock(SimDataBlock* db)
- {
- puppet_data = dynamic_cast<afxCameraPuppetData*>(db);
- }
- bool afxEA_CameraPuppet::ea_start()
- {
- if (!puppet_data)
- {
- Con::errorf("afxEA_CameraPuppet::ea_start() -- missing or incompatible datablock.");
- return false;
- }
- do_runtime_substitutions();
- afxConstraintID obj_id = mCons_mgr->getConstraintId(puppet_data->cam_def);
- cam_cons = mCons_mgr->getConstraint(obj_id);
- SceneObject* obj = (cam_cons) ? cam_cons->getSceneObject() : 0;
- if (obj && obj->isClientObject())
- {
- GameConnection* conn = GameConnection::getConnectionToServer();
- if (conn)
- {
- was_1st_person = conn->isFirstPerson();
- if (was_1st_person)
- conn->setFirstPerson(false);
- }
- }
- return true;
- }
- bool afxEA_CameraPuppet::ea_update(F32 dt)
- {
- SceneObject* obj = (cam_cons) ? cam_cons->getSceneObject() : 0;
- if (obj && mIn_scope)
- {
- obj->setTransform(mUpdated_xfm);
- }
- return true;
- }
- void afxEA_CameraPuppet::ea_finish(bool was_stopped)
- {
- afxCamera* afx_cam = dynamic_cast<afxCamera*>((cam_cons) ? cam_cons->getSceneObject() : 0);
- if (afx_cam && afx_cam->isClientObject())
- afx_cam->setThirdPersonSnapClient();
- if (was_1st_person)
- {
- GameConnection* conn = GameConnection::getConnectionToServer();
- if (conn)
- conn->setFirstPerson(true);
- }
- }
- void afxEA_CameraPuppet::getUnconstrainedPosition(Point3F& pos)
- {
- SceneObject* obj = (cam_cons) ? cam_cons->getSceneObject() : 0;
- if (obj)
- pos = obj->getRenderPosition();
- else
- pos.zero();
- }
- void afxEA_CameraPuppet::getUnconstrainedTransform(MatrixF& xfm)
- {
- SceneObject* obj = (cam_cons) ? cam_cons->getSceneObject() : 0;
- if (obj)
- xfm = obj->getRenderTransform();
- else
- xfm.identity();
- }
- void afxEA_CameraPuppet::do_runtime_substitutions()
- {
- // only clone the datablock if there are substitutions
- if (puppet_data->getSubstitutionCount() > 0)
- {
- // clone the datablock and perform substitutions
- afxCameraPuppetData* orig_db = puppet_data;
- puppet_data = new afxCameraPuppetData(*orig_db, true);
- orig_db->performSubstitutions(puppet_data, mChoreographer, mGroup_index);
- }
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxEA_CameraPuppetDesc : public afxEffectAdapterDesc, public afxEffectDefs
- {
- static afxEA_CameraPuppetDesc desc;
- public:
- virtual bool testEffectType(const SimDataBlock*) const;
- virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
- virtual bool runsOnServer(const afxEffectWrapperData*) const;
- virtual bool runsOnClient(const afxEffectWrapperData*) const;
- virtual afxEffectWrapper* create() const { return new afxEA_CameraPuppet; }
- };
- afxEA_CameraPuppetDesc afxEA_CameraPuppetDesc::desc;
- bool afxEA_CameraPuppetDesc::testEffectType(const SimDataBlock* db) const
- {
- return (typeid(afxCameraPuppetData) == typeid(*db));
- }
- bool afxEA_CameraPuppetDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
- {
- return (timing.lifetime < 0);
- }
- bool afxEA_CameraPuppetDesc::runsOnServer(const afxEffectWrapperData* ew) const
- {
- U8 networking = ((const afxCameraPuppetData*)ew->effect_data)->networking;
- return ((networking & (SERVER_ONLY | SERVER_AND_CLIENT)) != 0);
- }
- bool afxEA_CameraPuppetDesc::runsOnClient(const afxEffectWrapperData* ew) const
- {
- U8 networking = ((const afxCameraPuppetData*)ew->effect_data)->networking;
- return ((networking & (CLIENT_ONLY | SERVER_AND_CLIENT)) != 0);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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