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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include <typeinfo>
- #include "afx/arcaneFX.h"
- #include "afx/afxEffectDefs.h"
- #include "afx/afxEffectWrapper.h"
- #include "afx/afxChoreographer.h"
- #include "afx/ce/afxDamage.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEA_Damage
- class afxEA_Damage : public afxEffectWrapper
- {
- typedef afxEffectWrapper Parent;
- afxDamageData* damage_data;
- bool started;
- U8 repeat_cnt;
- U32 dot_delta_ms;
- U32 next_dot_time;
- Point3F impact_pos;
- SimObjectId impacted_obj_id;
- void do_runtime_substitutions();
- public:
- /*C*/ afxEA_Damage();
- /*C*/ ~afxEA_Damage();
- virtual bool isDone();
- virtual void ea_set_datablock(SimDataBlock*);
- virtual bool ea_start();
- virtual bool ea_update(F32 dt);
- virtual void ea_finish(bool was_stopped);
- };
- //~~~~~~~~~~~~~~~~~~~~//
- afxEA_Damage::afxEA_Damage()
- {
- damage_data = 0;
- started = false;
- repeat_cnt = 0;
- dot_delta_ms = 0;
- next_dot_time = 0;
- impact_pos.zero();
- impacted_obj_id = 0;
- }
- afxEA_Damage::~afxEA_Damage()
- {
- if (damage_data && damage_data->isTempClone())
- delete damage_data;
- damage_data = 0;
- }
- bool afxEA_Damage::isDone()
- {
- return (damage_data) ? (repeat_cnt >= damage_data->repeats) : true;
- }
- void afxEA_Damage::ea_set_datablock(SimDataBlock* db)
- {
- damage_data = dynamic_cast<afxDamageData*>(db);
- }
- bool afxEA_Damage::ea_start()
- {
- if (!damage_data)
- {
- Con::errorf("afxEA_Damage::ea_start() -- missing or incompatible datablock.");
- return false;
- }
- do_runtime_substitutions();
- if (damage_data->repeats > 1)
- {
- dot_delta_ms = mFull_lifetime /(damage_data->repeats - 1);
- next_dot_time = dot_delta_ms;
- }
- return true;
- }
- bool afxEA_Damage::ea_update(F32 dt)
- {
- if (!started)
- {
- started = true;
- afxConstraint* pos_cons = getPosConstraint();
- if (pos_cons)
- pos_cons->getPosition(impact_pos);
- afxConstraint* aim_cons = getAimConstraint();
- if (aim_cons && aim_cons->getSceneObject())
- impacted_obj_id = aim_cons->getSceneObject()->getId();
- if (mChoreographer)
- mChoreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount,
- repeat_cnt, damage_data->ad_amount, damage_data->radius, impact_pos,
- damage_data->impulse);
- repeat_cnt++;
- }
- else if (repeat_cnt < damage_data->repeats)
- {
- if (next_dot_time <= mLife_elapsed)
- {
- // CONSTRAINT REMAPPING <<
- afxConstraint* aim_cons = getAimConstraint();
- if (aim_cons && aim_cons->getSceneObject())
- impacted_obj_id = aim_cons->getSceneObject()->getId();
- // CONSTRAINT REMAPPING >>
- if (mChoreographer)
- mChoreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount,
- repeat_cnt, 0, 0, impact_pos, 0);
- next_dot_time += dot_delta_ms;
- repeat_cnt++;
- }
- }
- return true;
- }
- void afxEA_Damage::ea_finish(bool was_stopped)
- {
- if (started && (repeat_cnt < damage_data->repeats))
- {
- if (next_dot_time <= mLife_elapsed)
- {
- if (mChoreographer)
- mChoreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount,
- repeat_cnt, 0, 0, impact_pos, 0);
- }
- }
- started = false;
- }
- void afxEA_Damage::do_runtime_substitutions()
- {
- // only clone the datablock if there are substitutions
- if (damage_data->getSubstitutionCount() > 0)
- {
- // clone the datablock and perform substitutions
- afxDamageData* orig_db = damage_data;
- damage_data = new afxDamageData(*orig_db, true);
- orig_db->performSubstitutions(damage_data, mChoreographer, mGroup_index);
- }
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxEA_DamageDesc : public afxEffectAdapterDesc, public afxEffectDefs
- {
- static afxEA_DamageDesc desc;
- public:
- virtual bool testEffectType(const SimDataBlock*) const;
- virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const { return false; }
- virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; }
- virtual bool runsOnClient(const afxEffectWrapperData*) const { return false; }
- virtual afxEffectWrapper* create() const { return new afxEA_Damage; }
- };
- afxEA_DamageDesc afxEA_DamageDesc::desc;
- bool afxEA_DamageDesc::testEffectType(const SimDataBlock* db) const
- {
- return (typeid(afxDamageData) == typeid(*db));
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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