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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include <typeinfo>
- #include "afx/arcaneFX.h"
- #include "T3D/fx/explosion.h"
- #include "afx/afxEffectDefs.h"
- #include "afx/afxEffectWrapper.h"
- #include "afx/afxChoreographer.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEA_Explosion
- class afxEA_Explosion : public afxEffectWrapper
- {
- typedef afxEffectWrapper Parent;
- ExplosionData* explosion_data;
- Explosion* explosion;
- bool exploded;
- void do_runtime_substitutions();
- public:
- /*C*/ afxEA_Explosion();
- virtual bool isDone() { return exploded; }
- virtual void ea_set_datablock(SimDataBlock*);
- virtual bool ea_start();
- virtual bool ea_update(F32 dt);
- virtual void ea_finish(bool was_stopped);
- };
- //~~~~~~~~~~~~~~~~~~~~//
- afxEA_Explosion::afxEA_Explosion()
- {
- explosion_data = 0;
- explosion = 0;
- exploded = false;
- }
- void afxEA_Explosion::ea_set_datablock(SimDataBlock* db)
- {
- explosion_data = dynamic_cast<ExplosionData*>(db);
- }
- bool afxEA_Explosion::ea_start()
- {
- if (!explosion_data)
- {
- Con::errorf("afxEA_Explosion::ea_start() -- missing or incompatible datablock.");
- return false;
- }
- do_runtime_substitutions();
- explosion = new Explosion();
- explosion->setSubstitutionData(mChoreographer, mGroup_index);
- explosion->setDataBlock(explosion_data);
- return true;
- }
- bool afxEA_Explosion::ea_update(F32 dt)
- {
- if (!exploded && explosion)
- {
- if (mIn_scope)
- {
- Point3F norm(0,0,1); mUpdated_xfm.mulV(norm);
- explosion->setInitialState(mUpdated_pos, norm);
- if (!explosion->registerObject())
- {
- delete explosion;
- explosion = 0;
- Con::errorf("afxEA_Explosion::ea_update() -- effect failed to register.");
- return false;
- }
- }
- exploded = true;
- }
- return true;
- }
- void afxEA_Explosion::ea_finish(bool was_stopped)
- {
- explosion = 0;
- exploded = false;
- }
- void afxEA_Explosion::do_runtime_substitutions()
- {
- explosion_data = explosion_data->cloneAndPerformSubstitutions(mChoreographer, mGroup_index);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxEA_ExplosionDesc : public afxEffectAdapterDesc, public afxEffectDefs
- {
- static afxEA_ExplosionDesc desc;
- public:
- virtual bool testEffectType(const SimDataBlock*) const;
- virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const { return false; }
- virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
- virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
- virtual afxEffectWrapper* create() const { return new afxEA_Explosion; }
- };
- afxEA_ExplosionDesc afxEA_ExplosionDesc::desc;
- bool afxEA_ExplosionDesc::testEffectType(const SimDataBlock* db) const
- {
- return (typeid(ExplosionData) == typeid(*db));
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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