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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include <typeinfo>
- #include "afx/arcaneFX.h"
- #include "T3D/player.h"
- #include "afx/afxChoreographer.h"
- #include "afx/afxEffectDefs.h"
- #include "afx/afxEffectWrapper.h"
- #include "afx/ce/afxFootSwitch.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEA_FootSwitch
- class afxEA_FootSwitch : public afxEffectWrapper
- {
- typedef afxEffectWrapper Parent;
- afxFootSwitchData* mFootfall_data;
- Player* mPlayer;
- void do_runtime_substitutions();
- public:
- /*C*/ afxEA_FootSwitch();
- void set_overrides(Player*);
- void clear_overrides(Player*);
- virtual void ea_set_datablock(SimDataBlock*);
- virtual bool ea_start();
- virtual bool ea_update(F32 dt);
- virtual void ea_finish(bool was_stopped);
- };
- //~~~~~~~~~~~~~~~~~~~~//
- afxEA_FootSwitch::afxEA_FootSwitch()
- {
- mFootfall_data = 0;
- mPlayer = 0;
- }
- inline void afxEA_FootSwitch::set_overrides(Player* player)
- {
- if (mFootfall_data->override_all)
- player->overrideFootfallFX();
- else
- player->overrideFootfallFX(mFootfall_data->override_decals,
- mFootfall_data->override_sounds,
- mFootfall_data->override_dust);
- }
- inline void afxEA_FootSwitch::clear_overrides(Player* player)
- {
- if (mFootfall_data->override_all)
- player->restoreFootfallFX();
- else
- player->restoreFootfallFX(mFootfall_data->override_decals,
- mFootfall_data->override_sounds,
- mFootfall_data->override_dust);
- }
- void afxEA_FootSwitch::ea_set_datablock(SimDataBlock* db)
- {
- mFootfall_data = dynamic_cast<afxFootSwitchData*>(db);
- }
- bool afxEA_FootSwitch::ea_start()
- {
- if (!mFootfall_data)
- {
- Con::errorf("afxEA_FootSwitch::ea_start() -- missing or incompatible datablock.");
- return false;
- }
- do_runtime_substitutions();
- afxConstraint* pos_cons = getPosConstraint();
- mPlayer = (pos_cons) ? dynamic_cast<Player*>(pos_cons->getSceneObject()) : 0;
- if (mPlayer)
- set_overrides(mPlayer);
- return true;
- }
- bool afxEA_FootSwitch::ea_update(F32 dt)
- {
- if (!mPlayer)
- return true;
- afxConstraint* pos_cons = getPosConstraint();
- Player* temp_player = (pos_cons) ? dynamic_cast<Player*>(pos_cons->getSceneObject()) : 0;
- if (temp_player && temp_player != mPlayer)
- {
- mPlayer = temp_player;
- if (mPlayer)
- set_overrides(mPlayer);
- }
- return true;
- }
- void afxEA_FootSwitch::ea_finish(bool was_stopped)
- {
- if (!mPlayer)
- return;
- afxConstraint* pos_cons = getPosConstraint();
- Player* temp_player = (pos_cons) ? dynamic_cast<Player*>(pos_cons->getSceneObject()) : 0;
- if (temp_player == mPlayer)
- clear_overrides(mPlayer);
- }
- void afxEA_FootSwitch::do_runtime_substitutions()
- {
- // only clone the datablock if there are substitutions
- if (mFootfall_data->getSubstitutionCount() > 0)
- {
- // clone the datablock and perform substitutions
- afxFootSwitchData* orig_db = mFootfall_data;
- mFootfall_data = new afxFootSwitchData(*orig_db, true);
- orig_db->performSubstitutions(mFootfall_data, mChoreographer, mGroup_index);
- }
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxEA_FootfallSwitchDesc : public afxEffectAdapterDesc, public afxEffectDefs
- {
- static afxEA_FootfallSwitchDesc desc;
- public:
- virtual bool testEffectType(const SimDataBlock*) const;
- virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
- virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
- virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
- virtual bool isPositional(const afxEffectWrapperData*) const { return false; }
- virtual afxEffectWrapper* create() const { return new afxEA_FootSwitch; }
- };
- afxEA_FootfallSwitchDesc afxEA_FootfallSwitchDesc::desc;
- bool afxEA_FootfallSwitchDesc::testEffectType(const SimDataBlock* db) const
- {
- return (typeid(afxFootSwitchData) == typeid(*db));
- }
- bool afxEA_FootfallSwitchDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
- {
- return (timing.lifetime < 0);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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