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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include <typeinfo>
- #include "afx/arcaneFX.h"
- #include "gui/core/guiControl.h"
- #include "gui/3d/guiTSControl.h"
- #include "T3D/gameBase/gameConnection.h"
- #include "gui/game/guiProgressCtrl.h"
- #include "afx/afxChoreographer.h"
- #include "afx/afxEffectDefs.h"
- #include "afx/afxEffectWrapper.h"
- #include "afx/ce/afxGuiController.h"
- #include "afx/ui/afxProgressBase.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEA_GuiController
- class afxEA_GuiController : public afxEffectWrapper
- {
- typedef afxEffectWrapper Parent;
- afxGuiControllerData* controller_data;
- GuiControl* gui_control;
- GuiTSCtrl* ts_ctrl;
- afxProgressBase* progress_base;
- GuiProgressCtrl* progress_ctrl;
- void do_runtime_substitutions();
- public:
- /*C*/ afxEA_GuiController();
- virtual void ea_set_datablock(SimDataBlock*);
- virtual bool ea_start();
- virtual bool ea_update(F32 dt);
- virtual void ea_finish(bool was_stopped);
- };
- //~~~~~~~~~~~~~~~~~~~~//
- afxEA_GuiController::afxEA_GuiController()
- {
- controller_data = 0;
- gui_control = 0;
- ts_ctrl = 0;
- progress_base = 0;
- progress_ctrl = 0;
- }
- void afxEA_GuiController::ea_set_datablock(SimDataBlock* db)
- {
- controller_data = dynamic_cast<afxGuiControllerData*>(db);
- }
- bool afxEA_GuiController::ea_start()
- {
- if (!controller_data)
- {
- Con::errorf("afxEA_GuiController::ea_start() -- missing or incompatible datablock.");
- return false;
- }
- do_runtime_substitutions();
- if (controller_data->ctrl_client_only)
- {
- afxConstraint* pos_cons = getPosConstraint();
- if (!pos_cons)
- return false; // not an error condition
- GameBase* gamebase_obj = dynamic_cast<GameBase*>(pos_cons->getSceneObject());
- if (!gamebase_obj || !gamebase_obj->getControllingClient())
- return false; // not an error condition
- }
- if (controller_data->control_name == ST_NULLSTRING || controller_data->control_name[0] == '\0')
- {
- Con::errorf("afxEA_GuiController::ea_start() -- empty control name.");
- return false;
- }
- gui_control = dynamic_cast<GuiControl*>(Sim::findObject(controller_data->control_name));
- if (!gui_control)
- {
- Con::errorf("afxEA_GuiController::ea_start() -- failed to find control \"%s\".", controller_data->control_name);
- return false;
- }
- gui_control->setVisible(true);
- progress_base = dynamic_cast<afxProgressBase*>(gui_control);
- if (progress_base)
- {
- progress_base->setProgress(0.0f);
- progress_ctrl = 0;
- }
- else
- {
- progress_ctrl = (GuiProgressCtrl*)gui_control;
- if (progress_ctrl)
- {
- progress_ctrl->setScriptValue(0);
- progress_base = 0;
- }
- }
- ts_ctrl = 0;
- for (GuiControl* ctrl = gui_control->getParent(); ctrl != 0; ctrl->getParent())
- {
- if (dynamic_cast<GuiTSCtrl*>(ctrl))
- {
- ts_ctrl = (GuiTSCtrl*) ctrl;
- break;
- }
- }
- return true;
- }
- bool afxEA_GuiController::ea_update(F32 dt)
- {
- if (ts_ctrl && !controller_data->preserve_pos)
- {
- Point3F screen_pos;
- if (ts_ctrl->project(mUpdated_pos, &screen_pos))
- {
- const Point2I ext = gui_control->getExtent();
- Point2I newpos(screen_pos.x - ext.x/2, screen_pos.y - ext.y/2);
- gui_control->setPosition(newpos);
- }
- }
- if (progress_base)
- progress_base->setProgress((mEW_timing.lifetime > 0.0) ? mLife_elapsed / mEW_timing.lifetime : 0.0f);
- else if (progress_ctrl)
- progress_ctrl->setScriptValue((mEW_timing.lifetime > 0.0) ? avar("%g", mLife_elapsed / mEW_timing.lifetime) : 0);
- if (mDo_fades)
- gui_control->setFadeAmount(mFade_value);
- return true;
- }
- void afxEA_GuiController::ea_finish(bool was_stopped)
- {
- if (progress_base)
- progress_base->setProgress(1.0f);
- else if (progress_ctrl)
- progress_ctrl->setScriptValue("1");
- gui_control->setVisible(false);
- }
- void afxEA_GuiController::do_runtime_substitutions()
- {
- // only clone the datablock if there are substitutions
- if (controller_data->getSubstitutionCount() > 0)
- {
- // clone the datablock and perform substitutions
- afxGuiControllerData* orig_db = controller_data;
- controller_data = new afxGuiControllerData(*orig_db, true);
- orig_db->performSubstitutions(controller_data, mChoreographer, mGroup_index);
- }
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxEA_GuiControllerDesc : public afxEffectAdapterDesc, public afxEffectDefs
- {
- static afxEA_GuiControllerDesc desc;
- public:
- virtual bool testEffectType(const SimDataBlock*) const;
- virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
- virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
- virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
- virtual afxEffectWrapper* create() const { return new afxEA_GuiController; }
- };
- afxEA_GuiControllerDesc afxEA_GuiControllerDesc::desc;
- bool afxEA_GuiControllerDesc::testEffectType(const SimDataBlock* db) const
- {
- return (typeid(afxGuiControllerData) == typeid(*db));
- }
- bool afxEA_GuiControllerDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
- {
- return (timing.lifetime < 0);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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