afxEA_Light.cpp 2.5 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #include <typeinfo>
  25. #include "afx/arcaneFX.h"
  26. #include "afx/ce/afxLight.h"
  27. #include "afx/afxEffectDefs.h"
  28. #include "afx/afxEffectWrapper.h"
  29. #include "afx/afxChoreographer.h"
  30. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  31. class afxEA_LightDesc : public afxEffectAdapterDesc, public afxEffectDefs
  32. {
  33. static afxEA_LightDesc desc;
  34. public:
  35. virtual bool testEffectType(const SimDataBlock*) const;
  36. virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
  37. virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
  38. virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
  39. virtual afxEffectWrapper* create() const { return 0; }
  40. };
  41. afxEA_LightDesc afxEA_LightDesc::desc;
  42. bool afxEA_LightDesc::testEffectType(const SimDataBlock* db) const
  43. {
  44. return (typeid(afxLightData) == typeid(*db));
  45. }
  46. bool afxEA_LightDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
  47. {
  48. return (timing.lifetime < 0);
  49. }
  50. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//