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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include <typeinfo>
- #include "afx/arcaneFX.h"
- #include "afx/afxEffectDefs.h"
- #include "afx/afxEffectWrapper.h"
- #include "afx/afxChoreographer.h"
- #include "afx/ce/afxProjectile.h"
- #include "afx/ce/afxMachineGun.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEA_MachineGun
- class afxEA_MachineGun : public afxEffectWrapper
- {
- typedef afxEffectWrapper Parent;
- afxMachineGunData* gun_data;
- ProjectileData* bullet_data;
- bool shooting;
- F32 start_time;
- F32 shot_gap;
- S32 shot_count;
- void launch_projectile();
- void do_runtime_substitutions();
- public:
- /*C*/ afxEA_MachineGun();
- /*D*/ ~afxEA_MachineGun();
- virtual void ea_set_datablock(SimDataBlock*);
- virtual bool ea_start();
- virtual bool ea_update(F32 dt);
- virtual void ea_finish(bool was_stopped);
- };
- //~~~~~~~~~~~~~~~~~~~~//
- afxEA_MachineGun::afxEA_MachineGun()
- {
- gun_data = 0;
- bullet_data = 0;
- shooting = false;
- start_time = 0.0f;
- shot_count = 0;
- shot_gap = 0.2f;
- }
- afxEA_MachineGun::~afxEA_MachineGun()
- {
- if (gun_data && gun_data->isTempClone())
- delete gun_data;
- gun_data = 0;
- }
- void afxEA_MachineGun::ea_set_datablock(SimDataBlock* db)
- {
- gun_data = dynamic_cast<afxMachineGunData*>(db);
- if (gun_data)
- bullet_data = gun_data->projectile_data;
- }
- bool afxEA_MachineGun::ea_start()
- {
- if (!gun_data)
- {
- Con::errorf("afxEA_MachineGun::ea_start() -- missing or incompatible datablock.");
- return false;
- }
- if (!bullet_data)
- {
- Con::errorf("afxEA_MachineGun::ea_start() -- missing or incompatible ProjectileData.");
- return false;
- }
- do_runtime_substitutions();
- if (gun_data->rounds_per_minute > 0)
- shot_gap = 60.0f/gun_data->rounds_per_minute;
- return true;
- }
- bool afxEA_MachineGun::ea_update(F32 dt)
- {
- if (!shooting)
- {
- start_time = mElapsed;
- shooting = true;
- }
- else
- {
- F32 next_shot = start_time + (shot_count+1)*shot_gap;
- while (next_shot < mElapsed)
- {
- if (mIn_scope)
- launch_projectile();
- next_shot += shot_gap;
- shot_count++;
- }
- }
- return true;
- }
- void afxEA_MachineGun::ea_finish(bool was_stopped)
- {
- }
- void afxEA_MachineGun::launch_projectile()
- {
- afxProjectile* projectile = new afxProjectile();
- ProjectileData* next_bullet = bullet_data;
- if (bullet_data->getSubstitutionCount() > 0)
- {
- next_bullet = new ProjectileData(*bullet_data, true);
- bullet_data->performSubstitutions(next_bullet, mChoreographer, mGroup_index);
- }
- projectile->onNewDataBlock(next_bullet, false);
- F32 muzzle_vel = next_bullet->muzzleVelocity;
- afxConstraint* pos_cons = getPosConstraint();
- ShapeBase* src_obj = (pos_cons) ? (dynamic_cast<ShapeBase*>(pos_cons->getSceneObject())) : 0;
- Point3F dir_vec = mUpdated_aim - mUpdated_pos;
- dir_vec.normalizeSafe();
- dir_vec *= muzzle_vel;
- projectile->init(mUpdated_pos, dir_vec, src_obj);
- if (!projectile->registerObject())
- {
- delete projectile;
- projectile = 0;
- Con::errorf("afxEA_MachineGun::launch_projectile() -- projectile failed to register.");
- }
- if (projectile)
- projectile->setDataField(StringTable->insert("afxOwner"), 0, mChoreographer->getIdString());
- }
- void afxEA_MachineGun::do_runtime_substitutions()
- {
- // only clone the datablock if there are substitutions
- if (gun_data->getSubstitutionCount() > 0)
- {
- // clone the datablock and perform substitutions
- afxMachineGunData* orig_db = gun_data;
- gun_data = new afxMachineGunData(*orig_db, true);
- orig_db->performSubstitutions(gun_data, mChoreographer, mGroup_index);
- }
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxEA_MachineGunDesc : public afxEffectAdapterDesc, public afxEffectDefs
- {
- static afxEA_MachineGunDesc desc;
- public:
- virtual bool testEffectType(const SimDataBlock*) const;
- virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
- virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; }
- virtual bool runsOnClient(const afxEffectWrapperData*) const { return false; }
- virtual afxEffectWrapper* create() const { return new afxEA_MachineGun; }
- };
- afxEA_MachineGunDesc afxEA_MachineGunDesc::desc;
- bool afxEA_MachineGunDesc::testEffectType(const SimDataBlock* db) const
- {
- return (typeid(afxMachineGunData) == typeid(*db));
- }
- bool afxEA_MachineGunDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
- {
- return (timing.lifetime < 0);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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