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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include <typeinfo>
- #include "afx/arcaneFX.h"
- #include "lighting/lightInfo.h"
- #include "T3D/projectile.h"
- #include "afx/afxEffectDefs.h"
- #include "afx/afxEffectWrapper.h"
- #include "afx/afxChoreographer.h"
- #include "afx/ce/afxProjectile.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEA_Projectile
- class afxEA_Projectile : public afxEffectWrapper
- {
- typedef afxEffectWrapper Parent;
- ProjectileData* projectile_data;
- afxProjectileData* afx_projectile_data;
- afxProjectile* projectile;
- bool launched;
- bool impacted;
- bool projectile_done;
- afxConstraint* launch_cons;
- Point3F launch_dir_bias;
- void do_runtime_substitutions();
- public:
- /*C*/ afxEA_Projectile();
- /*D*/ ~afxEA_Projectile();
- virtual bool isDone();
- virtual void ea_set_datablock(SimDataBlock*);
- virtual bool ea_start();
- virtual bool ea_update(F32 dt);
- virtual void ea_finish(bool was_stopped);
- virtual void onDeleteNotify(SimObject*);
- };
- //~~~~~~~~~~~~~~~~~~~~//
- afxEA_Projectile::afxEA_Projectile()
- {
- projectile_data = 0;
- afx_projectile_data = 0;
- projectile = 0;
- launched = false;
- impacted = false;
- projectile_done = false;
- launch_cons = 0;
- launch_dir_bias.zero();
- }
- afxEA_Projectile::~afxEA_Projectile()
- {
- if (projectile)
- clearNotify(projectile);
- //if (projectile_data && projectile_data->isTempClone())
- // delete projectile_data;
- projectile_data = 0;
- afx_projectile_data = 0;
- }
- bool afxEA_Projectile::isDone()
- {
- return (mDatablock->use_as_cons_obj || mDatablock->use_ghost_as_cons_obj) ? projectile_done : impacted;
- }
- void afxEA_Projectile::ea_set_datablock(SimDataBlock* db)
- {
- projectile_data = dynamic_cast<ProjectileData*>(db);
- afx_projectile_data = dynamic_cast<afxProjectileData*>(projectile_data);
- }
- bool afxEA_Projectile::ea_start()
- {
- if (!projectile_data)
- {
- Con::errorf("afxEA_Projectile::ea_start() -- missing or incompatible datablock.");
- return false;
- }
- do_runtime_substitutions();
- if (!afx_projectile_data)
- {
- projectile = new afxProjectile();
- }
- else
- {
- if (mDatablock->use_ghost_as_cons_obj && mDatablock->effect_name != ST_NULLSTRING)
- projectile = new afxProjectile(afx_projectile_data->networking, mChoreographer->getChoreographerId(), mDatablock->effect_name);
- else
- projectile = new afxProjectile(afx_projectile_data->networking, 0, ST_NULLSTRING);
- projectile->ignoreSourceTimeout = afx_projectile_data->ignore_src_timeout;
- if (afx_projectile_data->override_collision_masks)
- {
- projectile->dynamicCollisionMask = afx_projectile_data->dynamicCollisionMask;
- projectile->staticCollisionMask = afx_projectile_data->staticCollisionMask;
- }
- afxConstraintID launch_pos_id = mCons_mgr->getConstraintId(afx_projectile_data->launch_pos_def);
- launch_cons = mCons_mgr->getConstraint(launch_pos_id);
- launch_dir_bias = afx_projectile_data->launch_dir_bias;
- }
- projectile->onNewDataBlock(projectile_data, false);
- return true;
- }
- bool afxEA_Projectile::ea_update(F32 dt)
- {
- if (!launched && projectile)
- {
- if (mIn_scope)
- {
- afxConstraint* pos_cons = getPosConstraint();
- ShapeBase* src_obj = (pos_cons) ? (dynamic_cast<ShapeBase*>(pos_cons->getSceneObject())) : 0;
- F32 muzzle_vel = projectile_data->muzzleVelocity;
- Point3F dir_vec;
- if (afx_projectile_data)
- {
- switch (afx_projectile_data->launch_dir_method)
- {
- case afxProjectileData::OrientConstraint:
- dir_vec.set(0,0,1);
- mUpdated_xfm.mulV(dir_vec);
- break;
- case afxProjectileData::LaunchDirField:
- dir_vec.set(0,0,1);
- break;
- case afxProjectileData::TowardPos2Constraint:
- default:
- dir_vec = mUpdated_aim - mUpdated_pos;
- break;
- }
- }
- else
- dir_vec = mUpdated_aim - mUpdated_pos;
- dir_vec.normalizeSafe();
- if (!launch_dir_bias.isZero())
- {
- dir_vec += launch_dir_bias;
- dir_vec.normalizeSafe();
- }
- dir_vec *= muzzle_vel;
- Point3F launch_pos;
- if (launch_cons && launch_cons->getPosition(launch_pos))
- {
- ShapeBase* launch_obj = (launch_cons) ? (dynamic_cast<ShapeBase*>(launch_cons->getSceneObject())) : 0;
- projectile->init(launch_pos, dir_vec, (launch_obj) ? launch_obj : src_obj);
- }
- else
- projectile->init(mUpdated_pos, dir_vec, src_obj);
- if (!projectile->registerObject())
- {
- delete projectile;
- projectile = 0;
- Con::errorf("afxEA_Projectile::ea_update() -- effect failed to register.");
- return false;
- }
- deleteNotify(projectile);
- if (projectile)
- projectile->setDataField(StringTable->insert("afxOwner"), 0, mChoreographer->getIdString());
- }
- launched = true;
- }
- if (launched && projectile)
- {
- if (mIn_scope)
- {
- mUpdated_xfm = projectile->getRenderTransform();
- mUpdated_xfm.getColumn(3, &mUpdated_pos);
- }
- }
- return true;
- }
- void afxEA_Projectile::ea_finish(bool was_stopped)
- {
- if (projectile)
- {
- clearNotify(projectile);
- projectile = 0;
- }
- launched = false;
- impacted = false;
- }
- void afxEA_Projectile::onDeleteNotify(SimObject* obj)
- {
- // projectile deleted?
- Projectile* del_projectile = dynamic_cast<Projectile*>(obj);
- if (del_projectile == projectile)
- {
- projectile = NULL;
- projectile_done = true;
- }
- }
- void afxEA_Projectile::do_runtime_substitutions()
- {
- // only clone the datablock if there are substitutions
- if (projectile_data->getSubstitutionCount() > 0)
- {
- if (typeid(afxProjectileData) == typeid(*projectile_data))
- {
- afxProjectileData* orig_db = (afxProjectileData*)projectile_data;
- afx_projectile_data = new afxProjectileData(*orig_db, true);
- projectile_data = afx_projectile_data;
- orig_db->performSubstitutions(projectile_data, mChoreographer, mGroup_index);
- }
- else
- {
- // clone the datablock and perform substitutions
- ProjectileData* orig_db = projectile_data;
- afx_projectile_data = 0;
- projectile_data = new ProjectileData(*orig_db, true);
- orig_db->performSubstitutions(projectile_data, mChoreographer, mGroup_index);
- }
- }
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxEA_ProjectileDesc : public afxEffectAdapterDesc, public afxEffectDefs
- {
- static afxEA_ProjectileDesc desc;
- public:
- virtual bool testEffectType(const SimDataBlock*) const;
- virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
- virtual bool runsOnServer(const afxEffectWrapperData*) const;
- virtual bool runsOnClient(const afxEffectWrapperData*) const;
- virtual afxEffectWrapper* create() const { return new afxEA_Projectile; }
- };
- afxEA_ProjectileDesc afxEA_ProjectileDesc::desc;
- bool afxEA_ProjectileDesc::testEffectType(const SimDataBlock* db) const
- {
- if (typeid(ProjectileData) == typeid(*db))
- return true;
- if (typeid(afxProjectileData) == typeid(*db))
- return true;
- return false;
- }
- bool afxEA_ProjectileDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
- {
- return ((ew->use_as_cons_obj || ew->use_ghost_as_cons_obj) && timing.lifetime < 0);
- }
- bool afxEA_ProjectileDesc::runsOnServer(const afxEffectWrapperData* ew) const
- {
- afxProjectileData* afx_projectile_data = dynamic_cast<afxProjectileData*>(ew->effect_data);
- if (!afx_projectile_data)
- return true;
- U8 networking = ((const afxProjectileData*)ew->effect_data)->networking;
- return ((networking & CLIENT_ONLY) == 0);
- }
- bool afxEA_ProjectileDesc::runsOnClient(const afxEffectWrapperData* ew) const
- {
- afxProjectileData* afx_projectile_data = dynamic_cast<afxProjectileData*>(ew->effect_data);
- if (!afx_projectile_data)
- return false;
- U8 networking = ((const afxProjectileData*)ew->effect_data)->networking;
- return ((networking & CLIENT_ONLY) != 0);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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