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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "afx/afxChoreographer.h"
- #include "afx/afxEffectDefs.h"
- #include "afx/afxEffectWrapper.h"
- #include "afx/forces/afxForce.h"
- #include "afx/forces/afxForceSet.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEA_Force
- class afxEA_Force : public afxEffectWrapper
- {
- typedef afxEffectWrapper Parent;
- afxForceData* force_data;
- afxForce* force;
- afxForceSetMgr* force_set_mgr;
- void do_runtime_substitutions();
- public:
- /*C*/ afxEA_Force();
- /*D*/ ~afxEA_Force();
- virtual void ea_set_datablock(SimDataBlock*);
- virtual bool ea_start();
- virtual bool ea_update(F32 dt);
- virtual void ea_finish(bool was_stopped);
- };
- //~~~~~~~~~~~~~~~~~~~~//
- afxEA_Force::afxEA_Force()
- {
- force_data = 0;
- force = 0;
- force_set_mgr = 0;
- }
- afxEA_Force::~afxEA_Force()
- {
- if (force)
- {
- if (force_set_mgr)
- force_set_mgr->unregisterForce(force_data->force_set_name, force);
- delete force;
- }
- if (force_data && force_data->isTempClone())
- {
- delete force_data;
- force_data = 0;
- }
- force_set_mgr = 0;
- }
- void afxEA_Force::ea_set_datablock(SimDataBlock* db)
- {
- force_data = dynamic_cast<afxForceData*>(db);
- }
- bool afxEA_Force::ea_start()
- {
- if (!force_data)
- {
- Con::errorf("afxEA_Force::ea_start() -- missing or incompatible datablock.");
- return false;
- }
- do_runtime_substitutions();
- force_set_mgr = mChoreographer->getForceSetMgr();
- return true;
- }
- bool afxEA_Force::ea_update(F32 dt)
- {
- if (!force)
- {
- force = (force_data->force_desc) ? force_data->force_desc->create() : 0;
- if (!force)
- {
- delete force;
- force = 0;
- Con::errorf(ConsoleLogEntry::General, "Force effect failed to instantiate. (%s)", mDatablock->getName());
- return false;
- }
- force->onNewDataBlock(force_data, false);
- if (force)
- {
- force_set_mgr->registerForce(force_data->force_set_name, force);
- force->start();
- }
- }
- if (force) // && in_scope)
- {
- if (mDo_fades)
- force->setFadeAmount(mFade_value);
-
- force->update(dt);
- }
- return true;
- }
- void afxEA_Force::ea_finish(bool was_stopped)
- {
- if (!force)
- return;
- if (force_set_mgr)
- force_set_mgr->unregisterForce(force_data->force_set_name, force);
- delete force;
- force = 0;
- }
- void afxEA_Force::do_runtime_substitutions()
- {
- force_data = force_data->cloneAndPerformSubstitutions(mChoreographer, mGroup_index);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxEA_ForceDesc : public afxEffectAdapterDesc, public afxEffectDefs
- {
- static afxEA_ForceDesc desc;
- public:
- virtual bool testEffectType(const SimDataBlock*) const;
- virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
- virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
- virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
- virtual afxEffectWrapper* create() const { return new afxEA_Force; }
- };
- afxEA_ForceDesc afxEA_ForceDesc::desc;
- bool afxEA_ForceDesc::testEffectType(const SimDataBlock* db) const
- {
- if (dynamic_cast<const afxForceData*>(db) != 0)
- return afxForceDesc::identifyForce((afxForceData*) db);
- return false;
- }
- bool afxEA_ForceDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
- {
- return (timing.lifetime < 0);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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