afxForce.h 3.1 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #ifndef _AFX_FORCE_H_
  25. #define _AFX_FORCE_H_
  26. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  27. // afxForce Data
  28. class afxForceDesc;
  29. class afxForceData : public GameBaseData
  30. {
  31. typedef GameBaseData Parent;
  32. public:
  33. StringTableEntry force_set_name;
  34. afxForceDesc* force_desc;
  35. public:
  36. /*C*/ afxForceData();
  37. /*C*/ afxForceData(const afxForceData&, bool = false);
  38. virtual bool onAdd();
  39. virtual void packData(BitStream* stream);
  40. virtual void unpackData(BitStream* stream);
  41. virtual bool allowSubstitutions() const { return true; }
  42. virtual afxForceData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0)=0;
  43. static void initPersistFields();
  44. };
  45. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  46. // afxForce
  47. class afxForce
  48. {
  49. afxForceData* datablock;
  50. protected:
  51. F32 fade_amt;
  52. public:
  53. /*C*/ afxForce();
  54. /*D*/ ~afxForce();
  55. virtual bool onNewDataBlock(afxForceData* dptr, bool reload);
  56. void setFadeAmount(F32 amt) { fade_amt = amt; }
  57. virtual void start() {};
  58. virtual void update(F32 dt) {};
  59. virtual Point3F evaluate(Point3F pos, Point3F v, F32 mass) { return Point3F(0,0,0); }; //=0;
  60. };
  61. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  62. class afxForceDesc
  63. {
  64. private:
  65. static Vector<afxForceDesc*>* forces;
  66. public:
  67. /*C*/ afxForceDesc();
  68. virtual bool testForceType(const SimDataBlock*) const=0;
  69. virtual afxForce* create() const=0;
  70. static bool identifyForce(afxForceData*);
  71. };
  72. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  73. #endif // _AFX_FORCE_H_