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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_FORCE_H_
- #define _AFX_FORCE_H_
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxForce Data
- class afxForceDesc;
- class afxForceData : public GameBaseData
- {
- typedef GameBaseData Parent;
- public:
- StringTableEntry force_set_name;
- afxForceDesc* force_desc;
- public:
- /*C*/ afxForceData();
- /*C*/ afxForceData(const afxForceData&, bool = false);
- virtual bool onAdd();
- virtual void packData(BitStream* stream);
- virtual void unpackData(BitStream* stream);
- virtual bool allowSubstitutions() const { return true; }
- virtual afxForceData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0)=0;
- static void initPersistFields();
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxForce
- class afxForce
- {
- afxForceData* datablock;
- protected:
- F32 fade_amt;
- public:
- /*C*/ afxForce();
- /*D*/ ~afxForce();
- virtual bool onNewDataBlock(afxForceData* dptr, bool reload);
- void setFadeAmount(F32 amt) { fade_amt = amt; }
- virtual void start() {};
- virtual void update(F32 dt) {};
- virtual Point3F evaluate(Point3F pos, Point3F v, F32 mass) { return Point3F(0,0,0); }; //=0;
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxForceDesc
- {
- private:
- static Vector<afxForceDesc*>* forces;
- public:
- /*C*/ afxForceDesc();
- virtual bool testForceType(const SimDataBlock*) const=0;
- virtual afxForce* create() const=0;
- static bool identifyForce(afxForceData*);
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_FORCE_H_
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