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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "afx/forces/afxForceSet.h"
- #include "afx/forces/afxForce.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- afxForceSet::afxForceSet(const char* name)
- {
- mName = (name) ? StringTable->insert(name) : ST_NULLSTRING;
- mUpdate_dt = 10.0f; // seems like an ok maximum, force-xmods will probably lower it.
- mElapsed_dt = 0.0f;
- mElapsed_ms = 0;
- mNum_updates = 0;
- mLast_num_updates = 0;
- }
- void afxForceSet::remove(afxForce* force)
- {
- for (S32 i = 0; i < mForce_v.size(); i++)
- {
- if (mForce_v[i] == force)
- {
- mForce_v.erase(i);
- return;
- }
- }
- }
- S32 afxForceSet::updateDT(F32 dt)
- {
- U32 now = Platform::getVirtualMilliseconds();
- if (mElapsed_ms == now)
- return mLast_num_updates;
- mElapsed_ms = now;
- mElapsed_dt += dt;
- if (mElapsed_dt < mUpdate_dt)
- {
- mLast_num_updates = 0;
- return 0;
- }
- mNum_updates = mFloor(mElapsed_dt/mUpdate_dt);
- mElapsed_dt -= mUpdate_dt*mNum_updates;
- mLast_num_updates = mNum_updates;
- return mNum_updates;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- afxForceSetMgr::afxForceSetMgr()
- {
- }
- afxForceSetMgr::~afxForceSetMgr()
- {
- for (S32 i = 0; i < forces_sets.size(); i++)
- {
- if (forces_sets[i])
- delete forces_sets[i];
- }
- }
- afxForceSet* afxForceSetMgr::findForceSet(StringTableEntry forces_set_name)
- {
- for (S32 i = 0; i < forces_sets.size(); i++)
- {
- if (forces_sets[i] && forces_sets[i]->getName() == forces_set_name)
- return forces_sets[i];
- }
- return 0;
- }
- void afxForceSetMgr::registerForce(StringTableEntry forces_set_name, afxForce* force)
- {
- if (!force)
- return;
- // find forceSet by name
- afxForceSet* fset = findForceSet(forces_set_name);
- // create forceSet if it does not already exist
- if (!fset)
- {
- fset = new afxForceSet(forces_set_name);
- forces_sets.push_back(fset);
- }
- // add force to set
- fset->add(force);
- }
- void afxForceSetMgr::unregisterForce(StringTableEntry forces_set_name, afxForce* force)
- {
- if (!force)
- return;
- afxForceSet* fset = findForceSet(forces_set_name);
- if (!fset)
- return;
- fset->remove(force);
- }
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