afxForceSet.h 2.9 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #ifndef _AFX_FORCE_SET_H_
  25. #define _AFX_FORCE_SET_H_
  26. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  27. class afxForce;
  28. class afxForceSet
  29. {
  30. Vector<afxForce*> mForce_v;
  31. StringTableEntry mName;
  32. // tick-based updating
  33. F32 mUpdate_dt; // constant update interval, in seconds
  34. F32 mElapsed_dt; // runtime elapsed delta, in seconds
  35. U32 mElapsed_ms;
  36. S32 mNum_updates;
  37. S32 mLast_num_updates;
  38. public:
  39. /*C*/ afxForceSet(const char* name=0);
  40. void add(afxForce* force) { mForce_v.push_back(force); }
  41. void remove(afxForce* force);
  42. S32 count() { return mForce_v.size(); }
  43. afxForce* getForce(S32 idx) { return mForce_v[idx]; }
  44. const char* getName() const { return mName; }
  45. void setUpdateDT(F32 update_dt) { mUpdate_dt = update_dt; }
  46. F32 getUpdateDT() { return mUpdate_dt; }
  47. S32 updateDT(F32 dt);
  48. };
  49. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  50. class afxForceSetMgr
  51. {
  52. Vector<afxForceSet*> forces_sets;
  53. public:
  54. /*C*/ afxForceSetMgr();
  55. /*D*/ ~afxForceSetMgr();
  56. afxForceSet* findForceSet(StringTableEntry name);
  57. S32 numForceSets() const { return forces_sets.size(); }
  58. void registerForce(StringTableEntry forces_set_name, afxForce* force);
  59. void unregisterForce(StringTableEntry forces_set_name, afxForce* force);
  60. };
  61. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  62. #endif // _AFX_FORCE_SET_H_