afxXfmMod.cpp 9.1 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #include "afx/arcaneFX.h"
  25. #include "afx/afxEffectWrapper.h"
  26. #include "afx/util/afxEase.h"
  27. #include "afx/xm/afxXfmMod.h"
  28. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  29. afxXM_Params::afxXM_Params()
  30. {
  31. pos.zero();
  32. ori.identity();
  33. scale.set(1.0f,1.0f,1.0f);
  34. pos2.zero();
  35. color.set(0.0f,0.0f,0.0f,0.0f);
  36. vis = 0.0;
  37. }
  38. U32 afxXM_Params::getParameterOffset(U32 param, S32 component)
  39. {
  40. switch (param)
  41. {
  42. case POSITION:
  43. switch (component)
  44. {
  45. case 0:
  46. return Offset(pos.x, afxXM_Params);
  47. case 1:
  48. return Offset(pos.y, afxXM_Params);
  49. case 2:
  50. return Offset(pos.z, afxXM_Params);
  51. default:
  52. return Offset(pos, afxXM_Params);
  53. }
  54. break;
  55. case ORIENTATION:
  56. return Offset(ori, afxXM_Params);
  57. case POSITION2:
  58. switch (component)
  59. {
  60. case 0:
  61. return Offset(pos2.x, afxXM_Params);
  62. case 1:
  63. return Offset(pos2.y, afxXM_Params);
  64. case 2:
  65. return Offset(pos2.z, afxXM_Params);
  66. default:
  67. return Offset(pos2, afxXM_Params);
  68. }
  69. break;
  70. case SCALE:
  71. switch (component)
  72. {
  73. case 0:
  74. return Offset(scale.x, afxXM_Params);
  75. case 1:
  76. return Offset(scale.y, afxXM_Params);
  77. case 2:
  78. return Offset(scale.z, afxXM_Params);
  79. default:
  80. return Offset(scale, afxXM_Params);
  81. }
  82. break;
  83. case COLOR:
  84. switch (component)
  85. {
  86. case 0:
  87. return Offset(color.red, afxXM_Params);
  88. case 1:
  89. return Offset(color.green, afxXM_Params);
  90. case 2:
  91. return Offset(color.blue, afxXM_Params);
  92. case 3:
  93. return Offset(color.alpha, afxXM_Params);
  94. default:
  95. return Offset(color, afxXM_Params);
  96. }
  97. break;
  98. case VISIBILITY:
  99. return Offset(vis, afxXM_Params);
  100. }
  101. return BAD_OFFSET;
  102. }
  103. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  104. // BASE CLASSES
  105. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  106. IMPLEMENT_CO_DATABLOCK_V1(afxXM_BaseData);
  107. afxXM_BaseData::afxXM_BaseData()
  108. {
  109. ignore_time_factor = false;
  110. }
  111. afxXM_BaseData::afxXM_BaseData(const afxXM_BaseData& other, bool temp_clone) : GameBaseData(other, temp_clone)
  112. {
  113. ignore_time_factor = other.ignore_time_factor;
  114. }
  115. void afxXM_BaseData::initPersistFields()
  116. {
  117. addField("ignoreTimeFactor", TypeBool, Offset(ignore_time_factor, afxXM_BaseData),
  118. "...");
  119. Parent::initPersistFields();
  120. Con::setIntVariable("$afxXfmMod::POS", POSITION);
  121. Con::setIntVariable("$afxXfmMod::ORI", ORIENTATION);
  122. Con::setIntVariable("$afxXfmMod::POS2", POSITION2);
  123. Con::setIntVariable("$afxXfmMod::SCALE", SCALE);
  124. Con::setIntVariable("$afxXfmMod::ALL_BUT_SCALE", ALL_BUT_SCALE);
  125. Con::setIntVariable("$afxXfmMod::ALL", ALL);
  126. }
  127. void afxXM_BaseData::packData(BitStream* stream)
  128. {
  129. Parent::packData(stream);
  130. stream->write(ignore_time_factor);
  131. }
  132. void afxXM_BaseData::unpackData(BitStream* stream)
  133. {
  134. Parent::unpackData(stream);
  135. stream->read(&ignore_time_factor);
  136. }
  137. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
  138. afxXM_Base::afxXM_Base(afxXM_BaseData* db, afxEffectWrapper* fxw)
  139. {
  140. fx_wrapper = fxw;
  141. time_factor = (db->ignore_time_factor) ? 1.0f : fxw->getTimeFactor();
  142. datablock = db;
  143. }
  144. afxXM_Base::~afxXM_Base()
  145. {
  146. if (datablock && datablock->isTempClone())
  147. delete datablock;
  148. datablock = 0;
  149. }
  150. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  151. IMPLEMENT_CO_DATABLOCK_V1(afxXM_WeightedBaseData);
  152. afxXM_WeightedBaseData::afxXM_WeightedBaseData()
  153. {
  154. delay = 0;
  155. lifetime = afxEffectDefs::INFINITE_LIFETIME;
  156. fade_in_time = 0;
  157. fade_out_time = 0;
  158. fadein_ease.set(0.0f, 1.0f);
  159. fadeout_ease.set(0.0f, 1.0f);
  160. life_bias = 1.0f;
  161. }
  162. afxXM_WeightedBaseData::afxXM_WeightedBaseData(const afxXM_WeightedBaseData& other, bool temp_clone) : afxXM_BaseData(other, temp_clone)
  163. {
  164. delay = other.delay;
  165. lifetime = other.lifetime;
  166. fade_in_time = other.fade_in_time;
  167. fade_out_time = other.fade_out_time;
  168. fadein_ease = other.fadein_ease;
  169. fadeout_ease = other.fadeout_ease;
  170. life_bias = other.life_bias;
  171. }
  172. bool afxXM_WeightedBaseData::hasFixedWeight() const
  173. {
  174. return (delay == 0.0f && lifetime == afxEffectDefs::INFINITE_LIFETIME && fade_in_time == 0.0f && fade_out_time == 0.0f);
  175. }
  176. F32 afxXM_WeightedBaseData::getWeightFactor() const
  177. {
  178. return 1.0f;
  179. }
  180. void afxXM_WeightedBaseData::initPersistFields()
  181. {
  182. addField("delay", TypeF32, Offset(delay, afxXM_WeightedBaseData),
  183. "...");
  184. addField("lifetime", TypeF32, Offset(lifetime, afxXM_WeightedBaseData),
  185. "...");
  186. addField("fadeInTime", TypeF32, Offset(fade_in_time, afxXM_WeightedBaseData),
  187. "...");
  188. addField("fadeOutTime", TypeF32, Offset(fade_out_time, afxXM_WeightedBaseData),
  189. "...");
  190. addField("fadeInEase", TypePoint2F, Offset(fadein_ease, afxXM_WeightedBaseData),
  191. "...");
  192. addField("fadeOutEase", TypePoint2F, Offset(fadeout_ease, afxXM_WeightedBaseData),
  193. "...");
  194. addField("lifetimeBias", TypeF32, Offset(life_bias, afxXM_WeightedBaseData),
  195. "...");
  196. Parent::initPersistFields();
  197. }
  198. void afxXM_WeightedBaseData::packData(BitStream* stream)
  199. {
  200. Parent::packData(stream);
  201. if (stream->writeFlag(!hasFixedWeight()))
  202. {
  203. stream->write(delay);
  204. stream->write(lifetime);
  205. stream->write(fade_in_time);
  206. stream->write(fade_out_time);
  207. if (stream->writeFlag(fadein_ease.x != 0.0f || fadein_ease.y != 1.0f))
  208. {
  209. stream->writeFloat(fadein_ease.x, 16);
  210. stream->writeFloat(fadein_ease.y, 16);
  211. }
  212. if (stream->writeFlag(fadeout_ease.x != 0.0f || fadeout_ease.y != 1.0f))
  213. {
  214. stream->writeFloat(fadeout_ease.x, 16);
  215. stream->writeFloat(fadeout_ease.y, 16);
  216. }
  217. stream->write(life_bias);
  218. }
  219. }
  220. void afxXM_WeightedBaseData::unpackData(BitStream* stream)
  221. {
  222. Parent::unpackData(stream);
  223. if (stream->readFlag()) // WEIGHTED?
  224. {
  225. stream->read(&delay);
  226. stream->read(&lifetime);
  227. stream->read(&fade_in_time);
  228. stream->read(&fade_out_time);
  229. if (stream->readFlag()) // FADE-IN EASED?
  230. {
  231. fadein_ease.x = stream->readFloat(16);
  232. fadein_ease.y = stream->readFloat(16);
  233. }
  234. else
  235. fadein_ease.set(0.0f, 1.0f);
  236. if (stream->readFlag()) // FADE-OUT EASED?
  237. {
  238. fadeout_ease.x = stream->readFloat(16);
  239. fadeout_ease.y = stream->readFloat(16);
  240. }
  241. else
  242. fadeout_ease.set(0.0f, 1.0f);
  243. stream->read(&life_bias);
  244. }
  245. else
  246. {
  247. delay = 0.0f;
  248. lifetime = afxEffectDefs::INFINITE_LIFETIME;
  249. fade_in_time = 0.0f;
  250. fade_out_time = 0.0f;
  251. fadein_ease.set(0.0f, 1.0f);
  252. fadeout_ease.set(0.0f, 1.0f);
  253. life_bias = 1.0f;
  254. }
  255. }
  256. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
  257. afxXM_WeightedBase::afxXM_WeightedBase(afxXM_WeightedBaseData* db, afxEffectWrapper* fxw)
  258. : afxXM_Base(db, fxw)
  259. {
  260. wt_fadein = db->fade_in_time*db->life_bias;
  261. wt_fadeout = db->fade_out_time*db->life_bias;
  262. wt_fadein_ease = db->fadein_ease;
  263. wt_fadeout_ease = db->fadeout_ease;
  264. wt_start_time = db->delay;
  265. wt_full_time = wt_start_time + wt_fadein;
  266. wt_fade_time = wt_start_time + db->lifetime*db->life_bias;
  267. wt_done_time = wt_fade_time + wt_fadeout;
  268. }
  269. F32 afxXM_WeightedBase::calc_weight_factor(F32 elapsed)
  270. {
  271. if (elapsed < wt_start_time) // pre
  272. return 0.0f;
  273. else if (elapsed < wt_full_time) // fade-in
  274. {
  275. F32 t = (elapsed - wt_start_time)/wt_fadein;
  276. return afxEase::t(t, wt_fadein_ease.x, wt_fadein_ease.y);
  277. }
  278. else if (elapsed < wt_fade_time) // full
  279. return 1.0f;
  280. else if (elapsed < wt_done_time) // fade-out
  281. {
  282. F32 t = (wt_done_time - elapsed)/wt_fadeout;
  283. return afxEase::t(t, wt_fadeout_ease.x, wt_fadeout_ease.y);
  284. }
  285. else // post
  286. return 0;
  287. }
  288. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//