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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SERVERQUERY_H_
- #define _SERVERQUERY_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _BITSET_H_
- #include "core/bitSet.h"
- #endif
- #include "platform/platformNet.h"
- //-----------------------------------------------------------------------------
- // Game Server Information
- struct ServerInfo
- {
- enum StatusFlags
- {
- // Info flags (0-7):
- Status_Dedicated = BIT(0),
- Status_Passworded = BIT(1),
- Status_Linux = BIT(2),
- // Status flags:
- Status_New = 0,
- Status_Querying = BIT(28),
- Status_Updating = BIT(29),
- Status_Responded = BIT(30),
- Status_TimedOut = BIT(31),
- };
- U8 numPlayers;
- U8 maxPlayers;
- U8 numBots;
- char* name;
- char* gameType;
- char* missionName;
- char* missionType;
- char* statusString;
- char* infoString;
- NetAddress address;
- U32 version;
- U32 ping;
- U32 cpuSpeed;
- bool isFavorite;
- BitSet32 status;
- ServerInfo()
- {
- numPlayers = 0;
- maxPlayers = 0;
- numBots = 0;
- name = NULL;
- gameType = NULL;
- missionType = NULL;
- missionName = NULL;
- statusString = NULL;
- infoString = NULL;
- version = 0;
- dMemset(&address, '\0', sizeof(NetAddress));
- ping = 0;
- cpuSpeed = 0;
- isFavorite = false;
- status = Status_New;
- }
- ~ServerInfo();
- bool isNew() { return( status == Status_New ); }
- bool isQuerying() { return( status.test( Status_Querying ) ); }
- bool isUpdating() { return( status.test( Status_Updating ) ); }
- bool hasResponded() { return( status.test( Status_Responded ) ); }
- bool isTimedOut() { return( status.test( Status_TimedOut ) ); }
- bool isDedicated() { return( status.test( Status_Dedicated ) ); }
- bool isPassworded() { return( status.test( Status_Passworded ) ); }
- bool isLinux() { return( status.test( Status_Linux ) ); }
- };
- //-----------------------------------------------------------------------------
- extern Vector<ServerInfo> gServerList;
- extern bool gServerBrowserDirty;
- extern void clearServerList();
- extern void queryLanServers(U32 port, U8 flags, const char* gameType, const char* missionType,
- U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU,
- U8 filterFlags);
- extern void queryMasterGameTypes();
- extern void queryMasterServer(U8 flags, const char* gameType, const char* missionType,
- U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU,
- U8 filterFlags, U8 buddyCount, U32* buddyList );
- extern void queryFavoriteServers( U8 flags );
- extern void querySingleServer(const NetAddress* addr, U8 flags);
- extern void startHeartbeat();
- extern void sendHeartbeat( U8 flags );
- #ifdef TORQUE_DEBUG
- extern void addFakeServers( S32 howMany );
- #endif // DEBUG
- #endif
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