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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/engineAPI.h"
- #include "assetBase.h"
- #include "assetManager.h"
- DefineEngineMethod(AssetBase, refreshAsset, void, (), ,
- "Refresh the asset.\n"
- "@return No return value.\n")
- {
- object->refreshAsset();
- }
- //-----------------------------------------------------------------------------
- DefineEngineMethod(AssetBase, getAssetId, String, (), ,
- "Gets the assets' Asset Id. This is only available if the asset was acquired from the asset manager.\n"
- "@return The assets' Asset Id.\n")
- {
- return object->getAssetId();
- }
- DefineEngineMethod(AssetBase, getAssetDependencyFieldCount, S32, (const char* pFieldName), (""),
- "Gets the number of asset dependencies of a given field name.\n"
- "eg. Would return '2' if you searched for 'myDependencyField'\n"
- "and the asset had myDependencyField0 and myDependencyField1\n"
- "@param fieldName The name of the field to get a count of\n"
- "@return The number of dependency fields matching the search name.\n")
- {
- return object->getAssetDependencyFieldCount(pFieldName);
- }
- DefineEngineMethod(AssetBase, getAssetDependencyField, const char*, (const char* pFieldName, S32 index), ("", 0),
- "Gets an asset dependency field to the asset definition at a given index.\n"
- "@param fieldName The name of the field.\n"
- "@param index The index of the field to look up in the event there are multiple dependency fields. Defaults to 0"
- "@return The assetID assigned to the given dependency field.\n")
- {
- return object->getAssetDependencyField(pFieldName, index);
- }
- DefineEngineMethod(AssetBase, clearAssetDependencyFields, void, (const char* pFieldName), (""),
- "Clears any asset dependency fields matching the name provided.\n"
- "@param fieldName The name of the fields to be cleared")
- {
- object->clearAssetDependencyFields(pFieldName);
- }
- DefineEngineMethod(AssetBase, addAssetDependencyField, void, (const char* pFieldName, const char* pAssetId), ("", ""),
- "Adds an asset dependency field to the asset definition.\n"
- "@param fieldName The name of the field. Will automatically increment the tailing number if the field is used multiple times\n"
- "@param assetId The assetId to be marked as a dependency")
- {
- object->addAssetDependencyField(pFieldName, pAssetId);
- }
- DefineEngineMethod(AssetBase, saveAsset, bool, (), ,
- "Saves the asset definition.\n"
- "@return Whether the save was successful.\n")
- {
- return object->saveAsset();
- }
- DefineEngineMethod(AssetBase, getStatus, S32, (), , "get status")\
- {
- return object->getStatus();
- }
- DefineEngineMethod(AssetBase, getStatusString, const char*, (), ,
- "Returns the load status of the asset.\n"
- "@return What status code the asset had after being loaded.\n")
- {
- return object->getAssetErrstrn(object->getStatus());
- }
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