assetBase_ScriptBinding.h 4.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "console/engineAPI.h"
  23. #include "assetBase.h"
  24. #include "assetManager.h"
  25. DefineEngineMethod(AssetBase, refreshAsset, void, (), ,
  26. "Refresh the asset.\n"
  27. "@return No return value.\n")
  28. {
  29. object->refreshAsset();
  30. }
  31. //-----------------------------------------------------------------------------
  32. DefineEngineMethod(AssetBase, getAssetId, String, (), ,
  33. "Gets the assets' Asset Id. This is only available if the asset was acquired from the asset manager.\n"
  34. "@return The assets' Asset Id.\n")
  35. {
  36. return object->getAssetId();
  37. }
  38. DefineEngineMethod(AssetBase, getAssetDependencyFieldCount, S32, (const char* pFieldName), (""),
  39. "Gets the number of asset dependencies of a given field name.\n"
  40. "eg. Would return '2' if you searched for 'myDependencyField'\n"
  41. "and the asset had myDependencyField0 and myDependencyField1\n"
  42. "@param fieldName The name of the field to get a count of\n"
  43. "@return The number of dependency fields matching the search name.\n")
  44. {
  45. return object->getAssetDependencyFieldCount(pFieldName);
  46. }
  47. DefineEngineMethod(AssetBase, getAssetDependencyField, const char*, (const char* pFieldName, S32 index), ("", 0),
  48. "Gets an asset dependency field to the asset definition at a given index.\n"
  49. "@param fieldName The name of the field.\n"
  50. "@param index The index of the field to look up in the event there are multiple dependency fields. Defaults to 0"
  51. "@return The assetID assigned to the given dependency field.\n")
  52. {
  53. return object->getAssetDependencyField(pFieldName, index);
  54. }
  55. DefineEngineMethod(AssetBase, clearAssetDependencyFields, void, (const char* pFieldName), (""),
  56. "Clears any asset dependency fields matching the name provided.\n"
  57. "@param fieldName The name of the fields to be cleared")
  58. {
  59. object->clearAssetDependencyFields(pFieldName);
  60. }
  61. DefineEngineMethod(AssetBase, addAssetDependencyField, void, (const char* pFieldName, const char* pAssetId), ("", ""),
  62. "Adds an asset dependency field to the asset definition.\n"
  63. "@param fieldName The name of the field. Will automatically increment the tailing number if the field is used multiple times\n"
  64. "@param assetId The assetId to be marked as a dependency")
  65. {
  66. object->addAssetDependencyField(pFieldName, pAssetId);
  67. }
  68. DefineEngineMethod(AssetBase, saveAsset, bool, (), ,
  69. "Saves the asset definition.\n"
  70. "@return Whether the save was successful.\n")
  71. {
  72. return object->saveAsset();
  73. }
  74. DefineEngineMethod(AssetBase, getStatus, S32, (), , "get status")\
  75. {
  76. return object->getStatus();
  77. }
  78. DefineEngineMethod(AssetBase, getStatusString, const char*, (), ,
  79. "Returns the load status of the asset.\n"
  80. "@return What status code the asset had after being loaded.\n")
  81. {
  82. return object->getAssetErrstrn(object->getStatus());
  83. }