autoloadAssets.cpp 1.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _AUTOLOAD_ASSETS_H_
  23. #include "assets/autoloadAssets.h"
  24. #endif
  25. #ifndef _CONSOLETYPES_H_
  26. #include "console/consoleTypes.h"
  27. #endif
  28. //-----------------------------------------------------------------------------
  29. IMPLEMENT_CONOBJECT(AutoloadAssets);
  30. //-----------------------------------------------------------------------------
  31. void AutoloadAssets::initPersistFields()
  32. {
  33. // Call Parent.
  34. Parent::initPersistFields();
  35. addField("Path", TypeString, Offset(mPath, AutoloadAssets), "");
  36. addField("AssetType", TypeString, Offset(mAssetType, AutoloadAssets), "");
  37. addField("Recurse", TypeBool, Offset(mRecurse, AutoloadAssets), "");
  38. }