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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TAML_ASSET_REFERENCED_UPDATE_VISITOR_H_
- #define _TAML_ASSET_REFERENCED_UPDATE_VISITOR_H_
- #ifndef _TAML_VISITOR_H_
- #include "persistence/taml/tamlVisitor.h"
- #endif
- #ifndef _TAML_PARSER_H_
- #include "persistence\/taml/tamlParser.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _STRINGTABLE_H_
- #include "string/stringTable.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- // Debug Profiling.
- #include "platform/profiler.h"
- //-----------------------------------------------------------------------------
- class TamlAssetReferencedUpdateVisitor : public TamlVisitor
- {
- private:
- StringTableEntry mAssetIdFrom;
- StringTableEntry mAssetIdTo;
- public:
- TamlAssetReferencedUpdateVisitor() : mAssetIdFrom(StringTable->EmptyString()), mAssetIdTo(StringTable->EmptyString()) {}
- virtual ~TamlAssetReferencedUpdateVisitor() {}
- void setAssetIdFrom( const char* pAssetIdFrom )
- {
- // Sanity!
- AssertFatal( pAssetIdFrom != NULL, "Asset Id from cannot be NULL." );
- mAssetIdFrom = StringTable->insert( pAssetIdFrom );
- }
- StringTableEntry getAssetIdFrom( void ) const { return mAssetIdFrom; }
- void setAssetIdTo( const char* pAssetIdTo )
- {
- // Sanity!
- AssertFatal( pAssetIdTo != NULL, "Asset Id to cannot be NULL." );
- mAssetIdTo = StringTable->insert( pAssetIdTo );
- }
- const char* getAssetIdTo( void ) const { return mAssetIdTo; }
- virtual bool wantsPropertyChanges( void ) { return true; }
- virtual bool wantsRootOnly( void ) { return false; }
- virtual bool visit( const TamlParser& parser, TamlVisitor::PropertyState& propertyState )
- {
- // Debug Profiling.
- PROFILE_SCOPE(TamlAssetReferencedUpdateVisitor_Visit);
- // Fetch the property value.
- const char* pPropertyValue = propertyState.getPropertyValue();
- // Fetch property value word count.
- const U32 valueWordCount = StringUnit::getUnitCount( pPropertyValue, ASSET_ASSIGNMENT_TOKEN );
- // Finish if not two words.
- if ( valueWordCount != 2 )
- return true;
- // Finish if this is not an asset signature.
- if ( dStricmp( StringUnit::getUnit( pPropertyValue, 0, ASSET_ASSIGNMENT_TOKEN), assetLooseIdSignature ) != 0 )
- return true;
- // Get the asset value.
- const char* pAssetValue = StringUnit::getUnit( pPropertyValue, 1, ASSET_ASSIGNMENT_TOKEN );
- // Finish if not the asset Id we're looking for.
- if ( dStricmp( pAssetValue, mAssetIdFrom ) != 0 )
- return true;
- // Is the target asset empty?
- if ( mAssetIdTo == StringTable->EmptyString() )
- {
- // Yes, so update the property as empty.
- propertyState.updatePropertyValue(StringTable->EmptyString());
- return true;
- }
- // Format asset.
- char assetBuffer[1024];
- dSprintf( assetBuffer, sizeof(assetBuffer), "%s%s%s", assetLooseIdSignature, ASSET_ASSIGNMENT_TOKEN, mAssetIdTo );
- // Assign new value.
- propertyState.updatePropertyValue( assetBuffer );
- return true;
- }
- };
- #endif // _TAML_ASSET_REFERENCED_UPDATE_VISITOR_H_
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