c_simobjectInterface.cpp 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "console/engineAPI.h"
  23. #include "console/simObject.h"
  24. DefineNewEngineMethod(SimObject, RegisterObject, bool, (),,"")
  25. {
  26. return object->registerObject();
  27. }
  28. DefineNewEngineMethod(SimObject, CopyFrom, void, (SimObject* parent),, "")
  29. {
  30. if (parent)
  31. {
  32. object->setCopySource(parent);
  33. object->assignFieldsFrom(parent);
  34. }
  35. }
  36. DefineNewEngineMethod(SimObject, SetMods, void, (bool modStaticFields, bool modDynamicFields), , "")
  37. {
  38. object->setModStaticFields(modStaticFields);
  39. object->setModDynamicFields(modDynamicFields);
  40. }
  41. DefineNewEngineMethod(SimObject, IsLocked, bool, (), , "")
  42. {
  43. return object->isLocked();
  44. }
  45. DefineNewEngineMethod(SimObject, InspectPreApply, void, (), , "")
  46. {
  47. object->inspectPreApply();
  48. }
  49. DefineEngineMethod(SimObject, InspectPostApply, void, (), , "")
  50. {
  51. object->inspectPostApply();
  52. }