1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _CONCRETEPOLYLIST_H_
- #define _CONCRETEPOLYLIST_H_
- #ifndef _ABSTRACTPOLYLIST_H_
- #include "collision/abstractPolyList.h"
- #endif
- /// A concrete, renderable PolyList
- ///
- /// This class is used to store geometry from a PolyList query.
- ///
- /// It allows you to render this data, as well.
- ///
- /// @see AbstractPolyList
- class ConcretePolyList : public AbstractPolyList
- {
- public:
- struct Poly {
- PlaneF plane;
- SceneObject* object;
- BaseMatInstance* material;
- U32 vertexStart;
- U32 vertexCount;
- U32 surfaceKey;
- Poly()
- {
- vertexStart = 0;
- vertexCount = 0;
- surfaceKey = 0;
- object = NULL;
- material = NULL;
- }
- };
- typedef Vector<PlaneF> PlaneList;
- typedef Vector<Point3F> VertexList;
- typedef Vector<Poly> PolyList;
- typedef Vector<U32> IndexList;
- PolyList mPolyList;
- VertexList mVertexList;
- IndexList mIndexList;
- PlaneList mPolyPlaneList;
- public:
- ConcretePolyList();
- ~ConcretePolyList();
- void clear();
- // Virtual methods
- U32 addPoint(const Point3F& p);
- U32 addPlane(const PlaneF& plane);
- void begin(BaseMatInstance* material,U32 surfaceKey);
- void plane(U32 v1,U32 v2,U32 v3);
- void plane(const PlaneF& p);
- void plane(const U32 index);
- void vertex(U32 vi);
- void end();
- void render();
- bool isEmpty() const;
- /// This breaks all polys in the polylist into triangles.
- void triangulate();
- protected:
- const PlaneF& getIndexedPlane(const U32 index);
- };
- #endif // _CONCRETEPOLYLIST_H_
|