concretePolyList.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _CONCRETEPOLYLIST_H_
  23. #define _CONCRETEPOLYLIST_H_
  24. #ifndef _ABSTRACTPOLYLIST_H_
  25. #include "collision/abstractPolyList.h"
  26. #endif
  27. /// A concrete, renderable PolyList
  28. ///
  29. /// This class is used to store geometry from a PolyList query.
  30. ///
  31. /// It allows you to render this data, as well.
  32. ///
  33. /// @see AbstractPolyList
  34. class ConcretePolyList : public AbstractPolyList
  35. {
  36. public:
  37. struct Poly {
  38. PlaneF plane;
  39. SceneObject* object;
  40. BaseMatInstance* material;
  41. U32 vertexStart;
  42. U32 vertexCount;
  43. U32 surfaceKey;
  44. Poly()
  45. {
  46. vertexStart = 0;
  47. vertexCount = 0;
  48. surfaceKey = 0;
  49. object = NULL;
  50. material = NULL;
  51. }
  52. };
  53. typedef Vector<PlaneF> PlaneList;
  54. typedef Vector<Point3F> VertexList;
  55. typedef Vector<Poly> PolyList;
  56. typedef Vector<U32> IndexList;
  57. PolyList mPolyList;
  58. VertexList mVertexList;
  59. IndexList mIndexList;
  60. PlaneList mPolyPlaneList;
  61. public:
  62. ConcretePolyList();
  63. ~ConcretePolyList();
  64. void clear();
  65. // Virtual methods
  66. U32 addPoint(const Point3F& p);
  67. U32 addPlane(const PlaneF& plane);
  68. void begin(BaseMatInstance* material,U32 surfaceKey);
  69. void plane(U32 v1,U32 v2,U32 v3);
  70. void plane(const PlaneF& p);
  71. void plane(const U32 index);
  72. void vertex(U32 vi);
  73. void end();
  74. void render();
  75. bool isEmpty() const;
  76. /// This breaks all polys in the polylist into triangles.
  77. void triangulate();
  78. protected:
  79. const PlaneF& getIndexedPlane(const U32 index);
  80. };
  81. #endif // _CONCRETEPOLYLIST_H_