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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _EARLYOUTPOLYLIST_H_
- #define _EARLYOUTPOLYLIST_H_
- #ifndef _ABSTRACTPOLYLIST_H_
- #include "collision/abstractPolyList.h"
- #endif
- /// Early out check PolyList
- ///
- /// This class is used primarily for triggers and similar checks. It checks to see
- /// if any of the geometry you feed it is inside its area, and if it is, it stops
- /// checking for any more data and returns a true value. This is good if you want
- /// to know if anything is in your "trigger" area, for instance.
- ///
- /// @see AbstractPolyList
- class EarlyOutPolyList : public AbstractPolyList
- {
- void memcpy(U32* d, U32* s,U32 size);
- // Internal data
- struct Vertex {
- Point3F point;
- U32 mask;
- };
- struct Poly {
- PlaneF plane;
- SceneObject* object;
- BaseMatInstance* material;
- U32 vertexStart;
- U32 vertexCount;
- U32 surfaceKey;
- };
- public:
- typedef Vector<PlaneF> PlaneList;
- private:
- typedef Vector<Vertex> VertexList;
- typedef Vector<Poly> PolyList;
- typedef Vector<U32> IndexList;
- PolyList mPolyList;
- VertexList mVertexList;
- IndexList mIndexList;
- bool mEarlyOut;
- PlaneList mPolyPlaneList;
- public:
- // Data set by caller
- PlaneList mPlaneList;
- VectorF mNormal;
- public:
- EarlyOutPolyList();
- ~EarlyOutPolyList();
- void clear();
- // Virtual methods
- bool isEmpty() const;
- U32 addPoint(const Point3F& p);
- U32 addPlane(const PlaneF& plane);
- void begin(BaseMatInstance* material,U32 surfaceKey);
- void plane(U32 v1,U32 v2,U32 v3);
- void plane(const PlaneF& p);
- void plane(const U32 index);
- void vertex(U32 vi);
- void end();
- protected:
- const PlaneF& getIndexedPlane(const U32 index);
- };
- #endif // _H_EARLYOUTPOLYLIST_
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