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polytope.h 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _POLYTOPE_H_
  23. #define _POLYTOPE_H_
  24. #ifndef _TVECTOR_H_
  25. #include "core/util/tVector.h"
  26. #endif
  27. //----------------------------------------------------------------------------
  28. class SimObject;
  29. //----------------------------------------------------------------------------
  30. class Polytope
  31. {
  32. // Convex Polyhedron
  33. public:
  34. struct Vertex {
  35. Point3F point;
  36. /// Temp BSP clip info
  37. S32 side;
  38. };
  39. struct Edge {
  40. S32 vertex[2];
  41. S32 face[2];
  42. S32 next;
  43. };
  44. struct Face {
  45. PlaneF plane;
  46. S32 original;
  47. /// Temp BSP clip info
  48. S32 vertex;
  49. };
  50. struct Volume
  51. {
  52. S32 edgeList;
  53. S32 material;
  54. SimObject* object;
  55. };
  56. struct StackElement
  57. {
  58. S32 edgeList;
  59. const BSPNode *node;
  60. };
  61. struct Collision {
  62. SimObject* object;
  63. S32 material;
  64. PlaneF plane;
  65. Point3F point;
  66. F32 distance;
  67. Collision()
  68. {
  69. object = NULL;
  70. material = 0;
  71. distance = 0.0;
  72. }
  73. };
  74. typedef Vector<Edge> EdgeList;
  75. typedef Vector<Face> FaceList;
  76. typedef Vector<Vertex> VertexList;
  77. typedef Vector<Volume> VolumeList;
  78. typedef Vector<StackElement> VolumeStack;
  79. //
  80. S32 sideCount;
  81. EdgeList mEdgeList;
  82. FaceList mFaceList;
  83. VertexList mVertexList;
  84. VolumeList mVolumeList;
  85. private:
  86. bool intersect(const PlaneF& plane,const Point3F& sp,const Point3F& ep);
  87. public:
  88. //
  89. Polytope();
  90. void buildBox(const MatrixF& transform,const Box3F& box);
  91. void intersect(SimObject*, const BSPNode* node);
  92. inline bool didIntersect() { return mVolumeList.size() > 1; }
  93. void extrudeFace(S32 fi,const VectorF& vec,Polytope* out);
  94. bool findCollision(const VectorF& vec,Polytope::Collision *best);
  95. };
  96. #endif