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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _POLYTOPE_H_
- #define _POLYTOPE_H_
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- //----------------------------------------------------------------------------
- class SimObject;
- //----------------------------------------------------------------------------
- class Polytope
- {
- // Convex Polyhedron
- public:
- struct Vertex {
- Point3F point;
- /// Temp BSP clip info
- S32 side;
- };
- struct Edge {
- S32 vertex[2];
- S32 face[2];
- S32 next;
- };
- struct Face {
- PlaneF plane;
- S32 original;
- /// Temp BSP clip info
- S32 vertex;
- };
- struct Volume
- {
- S32 edgeList;
- S32 material;
- SimObject* object;
- };
- struct StackElement
- {
- S32 edgeList;
- const BSPNode *node;
- };
- struct Collision {
- SimObject* object;
- S32 material;
- PlaneF plane;
- Point3F point;
- F32 distance;
- Collision()
- {
- object = NULL;
- material = 0;
- distance = 0.0;
- }
- };
- typedef Vector<Edge> EdgeList;
- typedef Vector<Face> FaceList;
- typedef Vector<Vertex> VertexList;
- typedef Vector<Volume> VolumeList;
- typedef Vector<StackElement> VolumeStack;
- //
- S32 sideCount;
- EdgeList mEdgeList;
- FaceList mFaceList;
- VertexList mVertexList;
- VolumeList mVolumeList;
- private:
- bool intersect(const PlaneF& plane,const Point3F& sp,const Point3F& ep);
- public:
- //
- Polytope();
- void buildBox(const MatrixF& transform,const Box3F& box);
- void intersect(SimObject*, const BSPNode* node);
- inline bool didIntersect() { return mVolumeList.size() > 1; }
- void extrudeFace(S32 fi,const VectorF& vec,Polytope* out);
- bool findCollision(const VectorF& vec,Polytope::Collision *best);
- };
- #endif
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