bitRender.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BITRENDER_H_
  23. #define _BITRENDER_H_
  24. #ifndef _MMATH_H_
  25. #include "math/mMath.h"
  26. #endif
  27. /// Functions for rendering to 1bpp bitmaps.
  28. ///
  29. /// Used primarily for fast shadow rendering.
  30. struct BitRender
  31. {
  32. /// Render a triangle to a bitmap of 1-bit per pixel and size dim X dim.
  33. static void render(const Point2I *, const Point2I *, const Point2I *, S32 dim, U32 * bits);
  34. /// Render a number of triangle strips to 1-bit per pixel bmp of size dim by dim.
  35. static void render_strips(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits);
  36. /// Render a number of triangles to 1-bit per pixel bmp of size dim by dim.
  37. static void render_tris(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits);
  38. /// @name Render Bits
  39. /// These are used to convert a 1bpp bitmap to an 8bpp bitmap.
  40. ///
  41. /// @see Shadow::endRenderToBitmap
  42. /// @{
  43. /// Render bits to the bitmap.
  44. static void bitTo8Bit(U32 * bits, U32 * eightBits, S32 dim);
  45. /// Render bits to the bitmap, with gaussian pass.
  46. static void bitTo8Bit_3(U32 * bits, U32 * eightBits, S32 dim);
  47. /// @}
  48. };
  49. #endif // _BIT_RENDER_H_