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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _BITRENDER_H_
- #define _BITRENDER_H_
- #ifndef _MMATH_H_
- #include "math/mMath.h"
- #endif
- /// Functions for rendering to 1bpp bitmaps.
- ///
- /// Used primarily for fast shadow rendering.
- struct BitRender
- {
- /// Render a triangle to a bitmap of 1-bit per pixel and size dim X dim.
- static void render(const Point2I *, const Point2I *, const Point2I *, S32 dim, U32 * bits);
- /// Render a number of triangle strips to 1-bit per pixel bmp of size dim by dim.
- static void render_strips(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits);
- /// Render a number of triangles to 1-bit per pixel bmp of size dim by dim.
- static void render_tris(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits);
- /// @name Render Bits
- /// These are used to convert a 1bpp bitmap to an 8bpp bitmap.
- ///
- /// @see Shadow::endRenderToBitmap
- /// @{
- /// Render bits to the bitmap.
- static void bitTo8Bit(U32 * bits, U32 * eightBits, S32 dim);
- /// Render bits to the bitmap, with gaussian pass.
- static void bitTo8Bit_3(U32 * bits, U32 * eightBits, S32 dim);
- /// @}
- };
- #endif // _BIT_RENDER_H_
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