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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _DNET_H_
- #define _DNET_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #include "platform/platformNet.h"
- class BitStream;
- class ResizeBitStream;
- /// The base class for Torque's networking protocol.
- ///
- /// This implements a sliding window connected message stream over an unreliable transport (UDP). It
- /// provides a simple notify protocol to allow subclasses to be aware of what packets were sent
- /// succesfully and which failed.
- ///
- /// Basically, a window size of 32 is provided, and each packet contains in the header a bitmask,
- /// acknowledging the receipt (or failure to receive) of the last 32 packets.
- ///
- /// @see NetConnection, @ref NetProtocol
- class ConnectionProtocol
- {
- protected:
- U32 mLastSeqRecvdAtSend[32];
- U32 mLastSeqRecvd;
- U32 mHighestAckedSeq;
- U32 mLastSendSeq;
- U32 mAckMask;
- U32 mConnectSequence;
- U32 mLastRecvAckAck;
- bool mConnectionEstablished;
- public:
- ConnectionProtocol();
- void buildSendPacketHeader(BitStream *bstream, S32 packetType = 0);
- void sendPingPacket();
- void sendAckPacket();
- void setConnectionEstablished() { mConnectionEstablished = true; }
- bool windowFull();
- bool connectionEstablished();
- void setConnectSequence(U32 connectSeq) { mConnectSequence = connectSeq; }
- virtual void writeDemoStartBlock(ResizeBitStream *stream);
- virtual bool readDemoStartBlock(BitStream *stream);
- virtual void processRawPacket(BitStream *bstream);
- virtual Net::Error sendPacket(BitStream *bstream) = 0;
- virtual void keepAlive() = 0;
- virtual void handleConnectionEstablished() = 0;
- virtual void handleNotify(bool recvd) = 0;
- virtual void handlePacket(BitStream *bstream) = 0;
- };
- #endif
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