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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _FACTORY_CACHE_H_
- #define _FACTORY_CACHE_H_
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- //-----------------------------------------------------------------------------
- class IFactoryObjectReset
- {
- public:
- virtual void resetState( void ) = 0;
- };
- //-----------------------------------------------------------------------------
- template<class T>
- class FactoryCache : private Vector<T*>
- {
- public:
- FactoryCache()
- {
- }
- virtual ~FactoryCache()
- {
- purgeCache();
- }
- T* createObject( void )
- {
- // Create a new object if cache is empty.
- if ( this->size() == 0 )
- return new T();
- // Return a cached object.
- T* pObject = this->back();
- this->pop_back();
- return pObject;
- }
- void cacheObject( T* pObject )
- {
- // Cache object.
- this->push_back( pObject );
- // Reset object state if available.
- IFactoryObjectReset* pResetStateObject = dynamic_cast<IFactoryObjectReset*>( pObject );
- if ( pResetStateObject != NULL )
- pResetStateObject->resetState();
- }
- void purgeCache( void )
- {
- while( this->size() > 0 )
- {
- delete this->back();
- this->pop_back();
- }
- }
- };
- #endif // _FACTORY_CACHE_H_
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