factoryCache.h 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _FACTORY_CACHE_H_
  23. #define _FACTORY_CACHE_H_
  24. #ifndef _TVECTOR_H_
  25. #include "core/util/tVector.h"
  26. #endif
  27. //-----------------------------------------------------------------------------
  28. class IFactoryObjectReset
  29. {
  30. public:
  31. virtual void resetState( void ) = 0;
  32. };
  33. //-----------------------------------------------------------------------------
  34. template<class T>
  35. class FactoryCache : private Vector<T*>
  36. {
  37. public:
  38. FactoryCache()
  39. {
  40. }
  41. virtual ~FactoryCache()
  42. {
  43. purgeCache();
  44. }
  45. T* createObject( void )
  46. {
  47. // Create a new object if cache is empty.
  48. if ( this->size() == 0 )
  49. return new T();
  50. // Return a cached object.
  51. T* pObject = this->back();
  52. this->pop_back();
  53. return pObject;
  54. }
  55. void cacheObject( T* pObject )
  56. {
  57. // Cache object.
  58. this->push_back( pObject );
  59. // Reset object state if available.
  60. IFactoryObjectReset* pResetStateObject = dynamic_cast<IFactoryObjectReset*>( pObject );
  61. if ( pResetStateObject != NULL )
  62. pResetStateObject->resetState();
  63. }
  64. void purgeCache( void )
  65. {
  66. while( this->size() > 0 )
  67. {
  68. delete this->back();
  69. this->pop_back();
  70. }
  71. }
  72. };
  73. #endif // _FACTORY_CACHE_H_