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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MODULE_H_
- #define _MODULE_H_
- #ifndef _TSINGLETON_H_
- #include "core/util/tSingleton.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- /// @file
- /// A system for keeping initialization and shutdown modular while
- /// avoiding non-trivial global constructors/destructors.
- /// An engine component that requires initialization and/or cleanup.
- class Module
- {
- public:
-
- typedef void Parent;
- friend struct EngineModuleManager;
-
- protected:
-
- struct Dependency;
- friend struct Dependency;
-
- enum Mode
- {
- ModeInitialize,
- ModeShutdown
- };
-
- /// Direction of a dependency edge.
- enum DependencyType
- {
- DependencyBefore,
- DependencyAfter
- };
-
- /// Entry in the list of dependencies.
- struct Dependency
- {
- /// Direction of dependence. A "before" dependence goes the reverse direction.
- DependencyType mType;
-
- /// Name of the module that this module depends on.
- const char* mModuleName;
-
- /// Pointer to module. Filled by init code.
- Module* mModule;
-
- /// Next dependency or NULL.
- Dependency* mNext;
-
- Dependency( Mode mode, DependencyType type, Module* parentModule, const char* moduleName )
- : mType( type ),
- mModuleName( moduleName ),
- mModule( NULL ),
- mNext( mode == ModeInitialize ? parentModule->mInitDependencies : parentModule->mShutdownDependencies )
- {
- if( mode == ModeInitialize )
- parentModule->mInitDependencies = this;
- else
- parentModule->mShutdownDependencies = this;
- }
- };
-
- /// Record for module that this module overrides.
- struct Override
- {
- /// Name of module being overridden.
- const char* mModuleName;
-
- /// Next override or NULL.
- Override* mNext;
-
- Override( Module* parentModule, const char* moduleName )
- : mModuleName( moduleName ),
- mNext( parentModule->mOverrides )
- {
- parentModule->mOverrides = this;
- }
- };
-
- /// Flag to make sure we don't shutdown modules that have not been initialized.
- bool mIsInitialized;
-
- /// Next module in the global module list.
- Module* mNext;
-
- /// List of modules to which the initialization of this module has dependency relations.
- Dependency* mInitDependencies;
-
- /// List of modules to which the shutdown of this module has dependency relations.
- Dependency* mShutdownDependencies;
-
- /// List of modules being overriden by this module.
- Override* mOverrides;
-
- /// Global list of modules.
- static Module* smFirst;
-
- /// Return true if this module is constrained to precede "module" in the given "mode".
- bool _constrainedToComeBefore( Module* module, Mode mode );
- /// Return true if this module is constrained to follow "module" in the given "mode".
- bool _constrainedToComeAfter( Module* module, Mode mode );
-
- ///
- Dependency* _getDependencies( Mode mode )
- {
- if( mode == ModeInitialize )
- return mInitDependencies;
- else
- return mShutdownDependencies;
- }
-
- Module()
- : mIsInitialized( false ),
- mNext( smFirst ),
- mInitDependencies( NULL ),
- mShutdownDependencies( NULL ),
- mOverrides( NULL )
- {
- smFirst = this;
- }
-
- public:
-
- /// Return the module name.
- virtual const char* getName() const = 0;
-
- /// Initialize the module. This is only called after all modules that this
- /// module depends on have been initialized.
- virtual void initialize() {}
-
- /// Shut down the module. This is called before any module that this module
- /// depends on have been shut down.
- virtual void shutdown() {}
- };
- /// Begin a module definition.
- ///
- /// @code
- /// MODULE_BEGIN( MyModule )
- ///
- /// MODULE_INIT_AFTER( Sim )
- /// MODULE_INIT_BEFORE( 3D )
- /// MODULE_SHUTDOWN_BEFORE( Sim )
- ///
- /// MODULE_INIT
- /// {
- /// // Init code...
- /// }
- ///
- /// MODULE_SHUTDOWN
- /// {
- /// // Cleanup code...
- /// }
- ///
- /// MODULE_END;
- /// @endcode
- #define MODULE_BEGIN( name ) \
- namespace { namespace _ ## name { \
- class _ModuleInst : public ::Module { \
- public: \
- typedef ::Module Parent; \
- static _ModuleInst smInstance; \
- virtual const char* getName() const { return #name; }
- /// Make sure this module is initialized before the module called "name".
- ///
- /// @code
- /// MODULE_BEGIN( MyModule )
- /// MODULE_INIT_BEFORE( MyOtherModule )
- /// MODULE_END;
- /// @endcode
- #define MODULE_INIT_BEFORE( name ) \
- struct _DepInitBefore ## name : public Parent::Dependency \
- { \
- _DepInitBefore ## name() \
- : Parent::Dependency( ModeInitialize, DependencyBefore, &smInstance, #name ) {} \
- } mDepInitBefore ## name;
- /// Make sure this module is initialized after the module called "name".
- ///
- /// @code
- /// MODULE_BEGIN( MyModule )
- /// MODULE_INIT_AFTER( MyOtherModule )
- /// MODULE_END;
- /// @endcode
- #define MODULE_INIT_AFTER( name ) \
- struct _DepInitAfter ## name : public Parent::Dependency \
- { \
- _DepInitAfter ## name() \
- : Parent::Dependency( ModeInitialize, DependencyAfter, &smInstance, #name ) {} \
- } mDepInitAfter ## name;
- /// Make sure this module is initialized before the module called "name".
- ///
- /// @code
- /// MODULE_BEGIN( MyModule )
- /// MODULE_SHUTDOWN_BEFORE( MyOtherModule )
- /// MODULE_END;
- /// @endcode
- #define MODULE_SHUTDOWN_BEFORE( name ) \
- struct _DepShutdownBefore ## name : public Parent::Dependency \
- { \
- _DepShutdownBefore ## name() \
- : Parent::Dependency( ModeShutdown, DependencyBefore, &smInstance, #name ) {} \
- } mDepShutdownBefore ## name;
- /// Make sure this module is initialized after the module called "name".
- ///
- /// @code
- /// MODULE_BEGIN( MyModule )
- /// MODULE_SHUTDOWN_AFTER( MyOtherModule )
- /// MODULE_END;
- /// @endcode
- #define MODULE_SHUTDOWN_AFTER( name ) \
- struct _DepShutdownAfter ## name : public Parent::Dependency \
- { \
- _DepShutdownAfter ## name() \
- : Parent::Dependency( ModeShutdown, DependencyAfter, &smInstance, #name ) {} \
- } mDepShutdownAfter ## name;
-
- /// Replace the given module in both the init and the shutdown sequence.
- ///
- /// @code
- /// MODULE_BEGIN( MyMoveManager )
- /// MODULE_OVERRIDE( MoveManager )
- /// MODULE_END;
- /// @endcode
- #define MODULE_OVERRIDE( name ) \
- struct _Override ## name : public Parent::Override \
- { \
- _Override ## name() \
- : Parent::Override( &smInstance, #name ) {} \
- } mOverride ## name;
- /// Define initialization code for the module.
- ///
- /// @code
- /// MODULE_BEGIN( MyModule )
- /// MODULE_INIT
- /// {
- /// // Init code goes here.
- /// }
- /// MODULE_END;
- /// @endcode
- #define MODULE_INIT \
- virtual void initialize()
- /// Define cleanup code for the module.
- ///
- /// @code
- /// MODULE_BEGIN( MyModule )
- /// MODULE_SHUTDOWN
- /// {
- /// // Cleanup code goes here.
- /// }
- /// MODULE_END;
- /// @endcode
- #define MODULE_SHUTDOWN \
- virtual void shutdown()
- /// Terminate a module definition.
- ///
- /// @code
- /// MODULE_BEGIN( MyModule )
- /// MODULE_END;
- /// @endcode
- #define MODULE_END \
- }; \
- _ModuleInst _ModuleInst::smInstance; \
- } }
-
-
- /// Used to define a function which will be called right
- /// after the named module is initialized.
- ///
- /// @code
- /// AFTER_MODULE_INIT( Sim )
- /// {
- /// Con::addVariable( "$myBool", TypeBool, &smMyBool );
- /// }
- /// @endcode
- ///
- #define AFTER_MODULE_INIT( name ) \
- namespace { \
- class _AfterModuleInit : public ::Module { \
- public: \
- typedef ::Module Parent; \
- static _AfterModuleInit smInstance; \
- virtual const char* getName() const { return "AFTER_MODULE_INIT( " #name " ) in " __FILE__; } \
- struct _DepInitAfter : public Parent::Dependency \
- { \
- _DepInitAfter() \
- : Parent::Dependency( ModeInitialize, DependencyAfter, &smInstance, #name ) {} \
- } mDepInitAfter; \
- virtual void initialize(); \
- }; \
- _AfterModuleInit _AfterModuleInit::smInstance; \
- } \
- void _AfterModuleInit::initialize()
- struct EngineModuleManager
- {
- /// Initialize all modules registered with the system.
- static void initializeSystem();
-
- /// Shutdown all modules registered with the system.
- static void shutdownSystem();
-
- /// Return the instance of the module called "name" or NULL if no such module is defined.
- static Module* findModule( const char* name );
- private:
-
- static Module* _findOverrideFor( Module* module );
- static String _moduleListToString( Vector< Module* >& moduleList );
- static void _printModuleList( Vector< Module* >& moduleList );
- static void _insertIntoModuleList( Module::Mode mode, Vector< Module* >& moduleList, Module* module );
- static S32 _getIndexOfModuleInList( Vector< Module* >& moduleList, Module* module );
- static S32 _getIndexOfModuleInList( Vector< Module* >& moduleList, const char* moduleName );
- static void _createModuleList( Module::Mode mode, Vector< Module* >& moduleList );
- };
- #endif // !_MODULE_H_
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