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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _RESOURCEMANAGER_H_
- #define _RESOURCEMANAGER_H_
- #ifndef __RESOURCE_H__
- #include "core/resource.h"
- #endif
- #ifndef _TDICTIONARY_H_
- #include "core/util/tDictionary.h"
- #endif
- class ResourceManager
- {
- public:
- static ResourceManager &get();
- ResourceBase load(const Torque::Path &path);
- ResourceBase find(const Torque::Path &path);
- ResourceBase startResourceList( ResourceBase::Signature inSignature = U32_MAX );
- ResourceBase nextResource();
- void reloadResource( const Torque::Path &path, bool showMessage = false );
- typedef Signal<void(const Torque::Path &path)> ChangedSignal;
- /// Registering with this signal will give an opportunity to handle a change to the
- /// resource on disk. For example, if a PNG file is edited by the artist and saved
- /// the ResourceManager will signal that the file has changed so the TextureManager
- /// may act appropriately - which probably means to re-init the materials using that PNG.
- /// The signal passes the Resource's signature so the callee may filter these.
- ChangedSignal &getChangedSignal() { return mChangeSignal; }
- #ifdef TORQUE_DEBUG
- void dumpToConsole();
- #endif
- ~ResourceManager();
- protected:
- friend class ResourceBase::Header;
- ResourceManager();
- bool remove( ResourceBase::Header* header );
- void notifiedFileChanged( const Torque::Path &path );
- typedef HashTable<String,ResourceBase::Header*> ResourceHeaderMap;
- /// The map of resources.
- ResourceHeaderMap mResourceHeaderMap;
- /// The map of old resources which have been replaced by
- /// new resources from a file change notification.
- ResourceHeaderMap mPrevResourceHeaderMap;
- ResourceHeaderMap::Iterator mIter;
- U32 mIterSigFilter;
- ChangedSignal mChangeSignal;
- };
- #endif
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