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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _STRINGBUFFER_H_
- #define _STRINGBUFFER_H_
- //Includes
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #include "console/console.h"
- /// Utility class to wrap string manipulation in a representation
- /// independent way.
- ///
- /// Length does NOT include the null terminator.
- class StringBuffer
- {
- Vector<UTF16> mBuffer;
- mutable Vector<UTF8> mBuffer8;
- mutable bool mDirty8;
- public:
- #if defined(TORQUE_DEBUG)
- struct RequestCounts
- {
- U64 requestCount8;
- U64 requestCount16;
- };
- RequestCounts *rc;
- #endif
-
- StringBuffer();
- StringBuffer(const StringBuffer ©);
- StringBuffer(const StringBuffer *in);
- StringBuffer(const UTF8 *in);
- StringBuffer(const UTF16 *in);
- ~StringBuffer();
- void append(const StringBuffer &in);
- void append(const UTF8* in);
- void append(const UTF16* in);
- void append(const UTF16* in, U32 len);
-
- void insert(const U32 charOffset, const StringBuffer &in);
- void insert(const U32 charOffset, const UTF8* in);
- void insert(const U32 charOffset, const UTF16* in);
- void insert(const U32 charOffset, const UTF16* in, const U32 len);
-
- /// Get a StringBuffer substring of length 'len' starting from 'start'.
- /// Returns a new StringBuffer by value;
- StringBuffer substring(const U32 start, const U32 len) const;
- /// Get a pointer to a substring of length 'len' starting from 'start'.
- /// Returns a raw pointer to a unicode string.
- /// You must delete[] the returned string when you are done with it.
- /// This follows the "create rule".
- UTF8* createSubstring8(const U32 start, const U32 len) const;
- UTF16* createSubstring16(const U32 start, const U32 len) const;
-
- void cut(const U32 start, const U32 len);
- // UTF8* cut8(const U32 start, const U32 len);
- // UTF16* cut16(const U32 start, const U32 len);
- const UTF16 getChar(const U32 offset) const;
- void setChar(const U32 offset, UTF16 c);
-
- void set(const StringBuffer *in);
- void set(const UTF8 *in);
- void set(const UTF16 *in);
- inline const U32 length() const
- {
- return mBuffer.size() - 1; // Don't count the NULL of course.
- }
- /// Get an upper bound size estimate for a UTF8 buffer to hold this
- /// string.
- const U32 getUTF8BufferSizeEstimate() const
- {
- return length() * 3 + 1;
- }
- void getCopy8(UTF8 *buff, const U32 buffSize) const;
- void getCopy(UTF16 *buff, const U32 buffSize) const;
-
- /// Get a copy of the contents of the string buffer.
- /// You must delete[] the returned copy when you are done with it.
- /// This follows the "create rule".
- UTF8* createCopy8() const;
- UTF16* createCopy() const;
-
- /// Get a pointer to the StringBuffer's data store.
- /// Use this in situations where you can be sure that the StringBuffer will
- /// not be modified out from under you.
- /// The win here is, you avoid yet another data copy. Data copy is slow on
- /// most modern hardware.
- const UTF16* getPtr() const;
- const UTF8* getPtr8() const;
- private:
- void updateBuffer8();
- #if defined(TORQUE_DEBUG)
- void clearRequestCounts() { rc->requestCount16 = 0; rc->requestCount8 = 0; }
- #endif
-
- };
- #endif
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