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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _AUTOPTR_H_
- #define _AUTOPTR_H_
- #ifndef _TYPETRAITS_H_
- # include "platform/typetraits.h"
- #endif
- template<class T>
- struct AutoPtrRef
- {
- T* _ptr;
- AutoPtrRef(T *ptr)
- : _ptr(ptr)
- {}
- };
- /// A simple smart pointer.
- /// An extended version of std::auto_ptr which supports a deletion policy.
- /// The delete policy indicates how the ptr is to be deleted. DeleteSingle,
- /// the default, is used to delete individual objects. DeleteArray can
- /// can be used to delete arrays.
- /// <code>
- /// AutoPtr<Object> ptr(new Object);
- /// AutoPtr<Object,DeleteSingle> ptr(new Object);
- /// AutoPtr<Object,DeleteArray> ptr(new Object[10]);
- /// </code>
- /// AutoPtrs do not perform reference counting and assume total ownership
- /// of any object assigned to them. Assigning an AutoPtr to another transfers
- /// that ownership and resets the source AutoPtr to 0.
- template<class T, class P = DeleteSingle>
- class AutoPtr
- {
- public:
- typedef T ValueType;
- explicit AutoPtr(T *ptr = 0): _ptr(ptr) {}
- ~AutoPtr()
- {
- P::destroy(_ptr);
- }
- // Copy constructors
- AutoPtr(AutoPtr &rhs): _ptr(rhs.release()) {}
- template<class U>
- AutoPtr(AutoPtr<U,P> &rhs): _ptr(rhs.release()) { }
- /// Transfer ownership, any object currently be referenced is deleted and
- /// rhs is set to 0.
- AutoPtr& operator= (AutoPtr &rhs)
- {
- reset(rhs.release());
- return *this;
- }
- template<class U>
- AutoPtr& operator= (AutoPtr<U,P> &rhs)
- {
- reset(rhs.release());
- return *this;
- }
- // Access
- T* ptr() const { return _ptr; }
- T& operator*() const { return *_ptr; }
- T* operator->() const { return _ptr; }
- T& operator[](size_t index) { return (_ptr)[index]; }
- /// Release ownership of the object without deleting it.
- T* release()
- {
- T* tmp(_ptr);
- _ptr = 0;
- return tmp;
- }
- /// Equivalent to *this = (T*)ptr, except that operator=(T*) isn't provided for.
- void reset(T* ptr = 0)
- {
- if (_ptr != ptr)
- {
- P::destroy(_ptr);
- _ptr = ptr;
- }
- }
- // Conversion to/from ref type
- AutoPtr(AutoPtrRef<T> ref): _ptr(ref._ptr) {}
- AutoPtr& operator= (AutoPtrRef<T> ref)
- {
- reset(ref._ptr);
- return *this;
- }
-
- bool isNull() const { return _ptr == NULL; }
- bool isValid() const { return !isNull(); }
- template<class U>
- operator AutoPtrRef<U>() { return AutoPtrRef<U>(release()); }
- template<class U>
- operator AutoPtr<U,P>() { return AutoPtr<U,P>(release()); }
- private:
- T *_ptr;
- };
- #endif
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