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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TORQUE_CORE_UTIL_NAMEDSINGLETON_H_
- #define _TORQUE_CORE_UTIL_NAMEDSINGLETON_H_
- #include "platform/platform.h"
- #include "core/util/safeCast.h"
- #include "console/console.h"
- #include "core/stringTable.h"
- //--------------------------------------------------------------------------
- // StaticNamedSingleton.
- //--------------------------------------------------------------------------
- /// Collection of statically registered named singletons.
- ///
- /// This class is useful as a mix-in for classes that are supposed to
- /// represent a range of named singleton instances from which a specific
- /// instance is then selected at run-time.
- ///
- /// @param T Arbitrary type parameter; identical types will share
- /// static data.
- template< class T >
- struct StaticNamedSingleton
- {
- typedef StaticNamedSingleton This;
- StaticNamedSingleton( const char* name );
- virtual ~StaticNamedSingleton() {}
- const char* getName();
- T* getNext();
- static T* staticGetFirst();
- static T* staticFindSingleton( const char* name );
- static EnumTable* staticCreateEnumTable();
- static U32 staticGetNumSingletons();
- private:
- const char* mName;
- This* mNext;
- static This* smSingletons;
- };
- template< class T >
- StaticNamedSingleton< T >* StaticNamedSingleton< T >::smSingletons;
- template< class T >
- StaticNamedSingleton< T >::StaticNamedSingleton( const char* name )
- : mName( name )
- {
- mNext = smSingletons;
- smSingletons = this;
- }
- template< class T >
- inline const char* StaticNamedSingleton< T >::getName()
- {
- return mName;
- }
- template< class T >
- inline T* StaticNamedSingleton< T >::getNext()
- {
- return static_cast< T* >( mNext );
- }
- template< class T >
- T* StaticNamedSingleton< T >::staticGetFirst()
- {
- return static_cast< T* >( smSingletons );
- }
- /// Find the instance with the given name. Returns NULL if no such
- /// instance exists.
- template< class T >
- T* StaticNamedSingleton< T >::staticFindSingleton( const char* name )
- {
- for( This* ptr = smSingletons; ptr != 0; ptr = ptr->mNext )
- if( dStricmp( name, ptr->mName ) == 0 )
- return static_cast< T* >( ptr );
- return 0;
- }
- /// Create a TorqueScript EnumTable that contains all registered
- /// instance names.
- template< class T >
- EnumTable* StaticNamedSingleton< T >::staticCreateEnumTable()
- {
- U32 numSingletons = staticGetNumSingletons();
- // Create the enums.
-
- EnumTable::Enums* enums = new EnumTable::Enums[ numSingletons ];
- This* ptr = smSingletons;
- for( U32 i = 0; i < numSingletons; ++ i )
- {
- enums[ i ].index = i;
- enums[ i ].label = StringTable->insert( ptr->getName() );
- ptr = ptr->mNext;
- }
- // Create the table.
- return new EnumTable( numSingletons, enums );
- }
- /// Return the number of registered named singletons.
- template< class T >
- U32 StaticNamedSingleton< T >::staticGetNumSingletons()
- {
- U32 numSingletons = 0;
- for( This* ptr = smSingletons; ptr != 0; ptr = ptr->mNext )
- numSingletons ++;
- return numSingletons;
- }
- #endif // _TORQUE_CORE_UTIL_NAMEDSINGLETON_H_
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