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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "core/util/rgb2luv.h"
- #include "core/util/rgb2xyz.h"
- #include "math/mPoint3.h"
- #include "math/mPoint2.h"
- namespace ConvertRGB
- {
- LinearColorF toLUV( const LinearColorF &rgbColor )
- {
- static const Point3F scXYZLUVDot( 1.0f, 15.0f, 3.0f );
- static const Point2F sc49( 4.0f, 9.0f );
- LinearColorF xyzColor = ConvertRGB::toXYZ( rgbColor );
- const Point2F &xyz_xy = *((Point2F *)&xyzColor);
- Point2F uvColor = sc49;
- uvColor.convolve( xyz_xy );
- uvColor /= mDot( *(Point3F *)&xyzColor, scXYZLUVDot );
- return LinearColorF( uvColor.x, uvColor.y, xyzColor.green, rgbColor.alpha );
- }
- LinearColorF toLUVScaled( const LinearColorF &rgbColor )
- {
- LinearColorF luvColor = toLUV( rgbColor );
- luvColor.red /= 0.62f;
- luvColor.green /= 0.62f;
- return luvColor;
- }
- }
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