windDeformation.h 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _FOREST_SHADERGEN_WINDDEFORMATION_H_
  23. #define _FOREST_SHADERGEN_WINDDEFORMATION_H_
  24. #ifndef _SHADERGEN_H_
  25. #include "shaderGen/shaderGen.h"
  26. #endif
  27. #ifndef _FEATURETYPE_H_
  28. #include "materials/materialFeatureTypes.h"
  29. #endif
  30. class GFXShaderConstHandle;
  31. class WindDeformationConstHandles : public ShaderFeatureConstHandles
  32. {
  33. public:
  34. GFXShaderConstHandle *mWindDirAndSpeed;
  35. GFXShaderConstHandle *mWindParams;
  36. // ShaderFeatureConstHandles
  37. virtual void init( GFXShader *shader );
  38. virtual void setConsts( SceneRenderState *state,
  39. const SceneData &sgData,
  40. GFXShaderConstBuffer *buffer );
  41. };
  42. DeclareFeatureType( MFT_WindEffect );
  43. #endif // _FOREST_SHADERGEN_WINDDEFORMATION_H_