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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIAUTOSCROLLCTRL_H_
- #define _GUIAUTOSCROLLCTRL_H_
- #ifndef _GUICONTROL_H_
- #include "gui/core/guiControl.h"
- #endif
- #ifndef _GUITICKCTRL_H_
- #include "gui/shiny/guiTickCtrl.h"
- #endif
- /// A control that automatically scrolls its child control upwards.
- class GuiAutoScrollCtrl : public GuiTickCtrl
- {
- public:
-
- typedef GuiTickCtrl Parent;
-
- /// Scrolling direction.
- enum Direction
- {
- Up,
- Down,
- Left,
- Right
- };
- protected:
-
- enum Phase
- {
- PhaseInitial, ///< Waiting to begin scrolling.
- PhaseScrolling, ///< Currently scrolling.
- PhaseComplete, ///< Scrolling complete.
- PhaseWait ///< Wait before starting a new loop.
- };
-
- /// The direction in which to scroll.
- Direction mDirection;
-
- /// If true, scrolling will start from the beginning once finished.
- bool mIsLooping;
-
- /// Whether to scroll the child control completely out of sight.
- bool mScrollOutOfSight;
-
- /// Current phase in the scrolling animation.
- Phase mCurrentPhase;
-
- /// The current animation time.
- F32 mCurrentTime;
-
- /// The time scrolling was completed.
- F32 mCompleteTime;
-
- /// Current scrolling position. This is kept separate from the control's
- /// current position value since we will receive time updates in increments
- /// less than a second and thus need to have this value in floating-point.
- F32 mCurrentPosition;
- /// Seconds to wait before starting to scroll.
- F32 mStartDelay;
-
- /// Seconds to wait after scrolling is complete before reseting the control
- /// to the initial state (only if #mIsLooping is true).
- F32 mResetDelay;
-
- /// Border to put around scrolled child control.
- S32 mChildBorder;
-
- /// Speed at which to scroll in pixels per second.
- F32 mScrollSpeed;
-
- /// @name Callbacks
- /// @{
- DECLARE_CALLBACK( void, onTick, () );
- DECLARE_CALLBACK( void, onStart, () );
- DECLARE_CALLBACK( void, onComplete, () );
- DECLARE_CALLBACK( void, onReset, () );
-
- /// @}
- void _reset( GuiControl* control );
- bool _isScrollComplete() const;
-
- U32 _getScrollAxis() const
- {
- switch( mDirection )
- {
- case Up: return 1;
- case Down: return 1;
- case Left: return 0;
- case Right: return 0;
- }
- return 0;
- }
-
- F32 _getScrollAmount() const
- {
- switch( mDirection )
- {
- case Up: return - mScrollSpeed;
- case Down: return mScrollSpeed;
- case Left: return - mScrollSpeed;
- case Right: return mScrollSpeed;
- }
- return 0.f;
- }
- public:
-
- GuiAutoScrollCtrl();
-
- void reset();
-
- virtual bool onWake();
- virtual void onSleep();
- virtual void onChildAdded( GuiControl* control );
- virtual void onChildRemoved( GuiControl* control );
- virtual bool resize( const Point2I& newPosition, const Point2I& newExtent );
- virtual void childResized( GuiControl *child );
- virtual void processTick();
- virtual void advanceTime( F32 timeDelta );
- virtual void inspectPostApply();
- static void initPersistFields();
- DECLARE_CONOBJECT( GuiAutoScrollCtrl );
- DECLARE_CATEGORY( "Gui Containers" );
- DECLARE_DESCRIPTION( "A container that automatically scrolls its child control upwards.\n"
- "Can be used, for example, for credits screens." );
- };
- typedef GuiAutoScrollCtrl::Direction GuiAutoScrollDirection;
- DefineEnumType( GuiAutoScrollDirection );
- #endif
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