guiDynamicCtrlArrayCtrl.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIDYNAMICCTRLARRAYCTRL_H_
  23. #define _GUIDYNAMICCTRLARRAYCTRL_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/core/guiControl.h"
  26. #endif
  27. #include "gfx/gfxDevice.h"
  28. #include "console/console.h"
  29. #include "console/consoleTypes.h"
  30. class GuiDynamicCtrlArrayControl : public GuiControl
  31. {
  32. typedef GuiControl Parent;
  33. public:
  34. GuiDynamicCtrlArrayControl();
  35. virtual ~GuiDynamicCtrlArrayControl();
  36. DECLARE_CONOBJECT(GuiDynamicCtrlArrayControl);
  37. DECLARE_CATEGORY( "Gui Containers" );
  38. // ConsoleObject
  39. static void initPersistFields();
  40. // SimObject
  41. void inspectPostApply();
  42. // SimSet
  43. void addObject(SimObject *obj);
  44. // GuiControl
  45. bool resize(const Point2I &newPosition, const Point2I &newExtent);
  46. void childResized(GuiControl *child);
  47. // GuiDynamicCtrlArrayCtrl
  48. void refresh();
  49. protected:
  50. S32 mCols;
  51. S32 mRows;
  52. S32 mRowSize;
  53. S32 mColSize;
  54. S32 mRowSpacing;
  55. S32 mColSpacing;
  56. bool mResizing;
  57. bool mSizeToChildren;
  58. bool mAutoCellSize;
  59. bool mFrozen;
  60. bool mDynamicSize;
  61. bool mFillRowFirst;
  62. RectSpacingI mPadding;
  63. };
  64. #endif // _GUIDYNAMICCTRLARRAYCTRL_H_