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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gui/containers/guiPanel.h"
- #include "console/consoleTypes.h"
- #include "gfx/primBuilder.h"
- #include "gfx/gfxDrawUtil.h"
- //-----------------------------------------------------------------------------
- // GuiPanel
- //-----------------------------------------------------------------------------
- ConsoleDocClass( GuiPanel,
- "@brief The GuiPanel panel is a container that when opaque will "
- "draw a left to right gradient using its profile fill and "
- "fill highlight colors.\n\n"
- "@tsexample\n"
- "// Mandatory GuiDefaultProfile\n"
- "// Contains the fill color information required by a GuiPanel\n"
- "// Some values left out for sake of this example\n"
- "new GuiControlProfile (GuiDefaultProfile)\n"
- "{\n"
- " // fill color\n"
- " opaque = false;\n"
- " fillColor = \"242 241 240\";\n"
- " fillColorHL =\"228 228 235\";\n"
- " fillColorSEL = \"98 100 137\";\n"
- " fillColorNA = \"255 255 255 \";\n"
- "};\n\n"
- "new GuiPanel(TestPanel)\n"
- "{\n"
- " position = \"45 33\";\n"
- " extent = \"342 379\";\n"
- " minExtent = \"16 16\";\n"
- " horizSizing = \"right\";\n"
- " vertSizing = \"bottom\";\n"
- " profile = \"GuiDefaultProfile\"; // Color fill info is in this profile\n"
- " isContainer = \"1\";\n"
- "};\n"
- "@endtsexample\n\n"
- "@see GuiControlProfile\n"
- "@ingroup GuiContainers\n");
- GuiPanel::GuiPanel()
- {
- setMinExtent( Point2I( 16,16 ) );
- setDocking( Docking::dockNone );
-
- mIsContainer = true;
- }
- GuiPanel::~GuiPanel()
- {
- }
- IMPLEMENT_CONOBJECT(GuiPanel);
- void GuiPanel::onRender(Point2I offset, const RectI &updateRect)
- {
- if ( !mProfile->mOpaque )
- {
- RectI ctrlRect = getClientRect();
- ctrlRect.point += offset;
- // Draw border.
- if( mProfile->mBorder != 0 )
- {
- GFX->getDrawUtil()->drawRectFill( ctrlRect, mProfile->mBorderColor );
- ctrlRect.inset( mProfile->mBorderThickness, mProfile->mBorderThickness );
- }
- // Draw a gradient left to right.
- PrimBuild::begin( GFXTriangleStrip, 4 );
- PrimBuild::color( mProfile->mFillColorHL );
- PrimBuild::vertex2i( ctrlRect.point.x, ctrlRect.point.y );
- PrimBuild::vertex2i( ctrlRect.point.x, ctrlRect.point.y + ctrlRect.extent.y );
- PrimBuild::color( mProfile->mFillColor );
- PrimBuild::vertex2i( ctrlRect.point.x + ctrlRect.extent.x, ctrlRect.point.y);
- PrimBuild::vertex2i( ctrlRect.point.x + ctrlRect.extent.x, ctrlRect.point.y + ctrlRect.extent.y );
- PrimBuild::end();
- }
- Parent::onRender( offset, updateRect );
- }
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