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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUI_ROLLOUTCTRL_H_
- #define _GUI_ROLLOUTCTRL_H_
- #ifndef _GUICONTROL_H_
- #include "gui/core/guiControl.h"
- #endif
- #ifndef _GUISTACKCTRL_H_
- #include "gui/containers/guiStackCtrl.h"
- #endif
- #ifndef _H_GUIDEFAULTCONTROLRENDER_
- #include "gui/core/guiDefaultControlRender.h"
- #endif
- #ifndef _GUITICKCTRL_H_
- #include "gui/shiny/guiTickCtrl.h"
- #endif
- /// A container with an optional header that allows its child control to
- /// be collapsed using an animated effet.
- class GuiRolloutCtrl : public GuiTickCtrl
- {
- public:
-
- typedef GuiControl Parent;
- // Theme Support
- enum
- {
- CollapsedLeft = 0,
- CollapsedCenter,
- CollapsedRight,
- TopLeftHeader,
- TopMidHeader,
- TopRightHeader,
- MidPageLeft,
- MidPageCenter,
- MidPageRight,
- BottomLeftHeader,
- BottomMidHeader,
- BottomRightHeader,
- NumBitmaps ///< Number of bitmaps in this array
- };
- protected:
- /// Label to display on rollout header.
- String mCaption;
-
- RectI mHeader;
- RectI mExpanded;
- RectI mChildRect;
- RectI mMargin;
- bool mIsExpanded;
- bool mIsAnimating;
- bool mCollapsing;
- S32 mAnimateDestHeight;
- S32 mAnimateStep;
- S32 mDefaultHeight;
-
- /// Whether the rollout can be collapsed.
- bool mCanCollapse;
-
- /// Whether to hide the rollout header.
- bool mHideHeader;
-
- /// Whether to automatically collapse sibling rollouts when this one
- /// is expanded.
- bool mAutoCollapseSiblings;
- GuiCursor* mDefaultCursor;
- GuiCursor* mVertSizingCursor;
- /// Indicates whether we have a texture to render the tabs with.
- bool mHasTexture;
-
- /// Array of rectangles identifying textures for rollout.
- RectI *mBitmapBounds;
- // Property - "Expanded"
- static bool setExpanded( void *object, const char *index, const char *data )
- {
- bool expand = dAtob( data );
- if( expand )
- static_cast<GuiRolloutCtrl*>(object)->instantExpand();
- else
- static_cast<GuiRolloutCtrl*>(object)->instantCollapse();
- return false;
- };
-
- bool _onMouseUp( const GuiEvent& event, bool lockedMouse );
-
- /// @name Callbacks
- /// @{
- DECLARE_CALLBACK( void, onHeaderRightClick, () );
- DECLARE_CALLBACK( void, onExpanded, () );
- DECLARE_CALLBACK( void, onCollapsed, () );
- /// @}
- virtual void processTick();
- public:
-
- GuiRolloutCtrl();
- ~GuiRolloutCtrl();
- DECLARE_CONOBJECT(GuiRolloutCtrl);
- DECLARE_CATEGORY( "Gui Containers" );
- DECLARE_DESCRIPTION( "A container that displays a header with a caption on top of its child control\n"
- "that when clicked collapses/expands the control to/from just the header." );
- // Persistence
- static void initPersistFields();
- // Control Events
- bool onWake();
- void addObject(SimObject *obj);
- void removeObject(SimObject *obj);
- virtual void childResized(GuiControl *child);
- // Mouse Events
- virtual void onMouseDown( const GuiEvent& event );
- virtual void onMouseUp( const GuiEvent& event );
- virtual void onRightMouseUp( const GuiEvent& event );
- virtual bool onMouseUpEditor( const GuiEvent& event, Point2I offset );
- // Sizing Helpers
- virtual void calculateHeights();
- virtual bool resize( const Point2I &newPosition, const Point2I &newExtent );
- virtual void sizeToContents();
- inline bool isExpanded() const { return mIsExpanded; }
- // Sizing Animation Functions
- void animateTo( S32 height );
- void collapse() { animateTo( mHeader.extent.y ); }
- void expand() { animateTo( mExpanded.extent.y ); }
- void instantCollapse();
- void instantExpand();
- void toggleExpanded( bool instant );
- const String& getCaption() const { return mCaption; }
- bool isHeaderHidden() const { return mHideHeader; }
- bool canCollapse() const { return mCanCollapse; }
- void setCaption( const String& str ) { mCaption = str; }
- void setMargin( const RectI& rect ) { mMargin = rect; }
- void setMargin( S32 left, S32 top, S32 right, S32 bottom ) { setMargin( RectI( left, top, right, bottom ) ); }
-
- void setHeaderHidden( bool value ) { mHideHeader = value; }
- void setCanCollapse( bool value ) { mCanCollapse = value; }
- // Control Rendering
- virtual void onRender(Point2I offset, const RectI &updateRect);
- bool onAdd();
- };
- #endif // _GUI_ROLLOUTCTRL_H_
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