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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUISTACKCTRL_H_
- #define _GUISTACKCTRL_H_
- #ifndef _GUICONTROL_H_
- #include "gui/core/guiControl.h"
- #endif
- #include "gfx/gfxDevice.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- /// A stack of GUI controls.
- ///
- /// This maintains a horizontal or vertical stack of GUI controls. If one is deleted, or
- /// resized, then the stack is resized to fit. The order of the stack is
- /// determined by the internal order of the children (ie, order of addition).
- class GuiStackControl : public GuiControl
- {
- protected:
- typedef GuiControl Parent;
- bool mResizing;
- S32 mPadding;
- S32 mStackHorizSizing; ///< Set from horizSizingOptions.
- S32 mStackVertSizing; ///< Set from vertSizingOptions.
- S32 mStackingType;
- bool mDynamicSize; ///< Resize this control along the stack axis to fit the summed extent of the children (width or height depends on the stack type)
- bool mDynamicNonStackExtent; ///< Resize this control along the non-stack axis to fit the max extent of the children (width or height depends on the stack type)
- bool mDynamicPos; ///< Reposition this control along the stack axis when it is resized (by mDynamicSize) (left or up depends on the stack type)
- bool mChangeChildSizeToFit; ///< Does the child resize to fit i.e. should a horizontal stack resize its children's height to fit?
- bool mChangeChildPosition; ///< Do we reset the child's position in the opposite direction we are stacking?
- public:
- GuiStackControl();
- enum StackingType
- {
- stackingTypeVert, ///< Always stack vertically
- stackingTypeHoriz, ///< Always stack horizontally
- stackingTypeDyn ///< Dynamically switch based on width/height
- };
- enum HorizontalType
- {
- horizStackLeft = 0,///< Stack from left to right when horizontal
- horizStackRight, ///< Stack from right to left when horizontal
- };
- enum VerticalType
- {
- vertStackTop, ///< Stack from top to bottom when vertical
- vertStackBottom, ///< Stack from bottom to top when vertical
- };
- bool resize(const Point2I &newPosition, const Point2I &newExtent);
- void childResized(GuiControl *child);
- bool isFrozen() { return mResizing; };
- /// prevent resizing. useful when adding many items.
- void freeze(bool);
- bool onWake();
- void onSleep();
- void updatePanes();
- virtual void stackVertical(bool fromTop);
- virtual void stackHorizontal(bool fromLeft);
- S32 getCount() { return size(); }; /// Returns the number of children in the stack
- void addObject(SimObject *obj);
- void removeObject(SimObject *obj);
- bool reOrder(SimObject* obj, SimObject* target = 0);
- static void initPersistFields();
-
- DECLARE_CONOBJECT(GuiStackControl);
- DECLARE_CATEGORY( "Gui Containers" );
- DECLARE_DESCRIPTION( "A container that stacks its children horizontally or vertically." );
- };
- typedef GuiStackControl::StackingType GuiStackingType;
- typedef GuiStackControl::HorizontalType GuiHorizontalStackingType;
- typedef GuiStackControl::VerticalType GuiVerticalStackingType;
- DefineEnumType( GuiStackingType );
- DefineEnumType( GuiHorizontalStackingType );
- DefineEnumType( GuiVerticalStackingType );
- #endif
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