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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIWINDOWCTRL_H_
- #define _GUIWINDOWCTRL_H_
- #ifndef _GUICONTAINER_H_
- #include "gui/containers/guiContainer.h"
- #endif
- /// @addtogroup gui_container_group Containers
- ///
- /// @ingroup gui_group Gui System
- /// @{
- class GuiWindowCtrl : public GuiContainer
- {
- public:
-
- typedef GuiContainer Parent;
-
- protected:
-
- enum
- {
- /// Pixel distance across which snapping takes effect.
- SnapDistance = 12
- };
- /// Base indices for the button bitmap rects. Each button
- /// bitmap is defined in each of the BitmapStates.
- enum BitmapIndices
- {
- BmpClose,
- BmpMaximize,
- BmpNormal,
- BmpMinimize,
- BmpCount
- };
- /// Button bitmap states.
- enum BitmapStates
- {
- BmpDefault = 0,
- BmpHilite,
- BmpDown,
- BmpStates
- };
- /// Indices for non-button bitmap rects.
- enum
- {
- BorderTopLeftKey = 12,
- BorderTopRightKey,
- BorderTopKey,
- BorderTopLeftNoKey,
- BorderTopRightNoKey,
- BorderTopNoKey,
- BorderLeft,
- BorderRight,
- BorderBottomLeft,
- BorderBottom,
- BorderBottomRight,
- NumBitmaps
- };
-
- /// Window Edge Bit Masks
- ///
- /// Edges can be combined to create a mask of multiple edges.
- /// This is used for hit detection throughout this class.
- enum Edges
- {
- edgeNone = 0, ///< No Edge
- edgeTop = BIT(1), ///< Top Edge
- edgeLeft = BIT(2), ///< Left Edge
- edgeRight = BIT(3), ///< Right Edge
- edgeBottom = BIT(4) ///< Bottom Edge
- };
- /// @name Flags
- /// @{
-
- /// Allow resizing width of window.
- bool mResizeWidth;
-
- /// Allow resizing height of window.
- bool mResizeHeight;
-
- /// Allow moving window.
- bool mCanMove;
-
- /// Display close button.
- bool mCanClose;
-
- /// Display minimize button.
- bool mCanMinimize;
-
- /// Display maximize button.
- bool mCanMaximize;
-
- ///
- bool mCanCollapse;
-
- bool mCanDock; ///< Show a docking button on the title bar?
- bool mEdgeSnap; ///< Should this window snap to other windows edges?
-
- /// @}
-
- bool mCloseButtonPressed;
- bool mMinimizeButtonPressed;
- bool mMaximizeButtonPressed;
- bool mRepositionWindow;
- bool mResizeWindow;
- bool mSnapSignal;
- StringTableEntry mCloseCommand;
-
- /// Window title string.
- String mText;
-
- S32 mResizeEdge; ///< Resizing Edges Mask (See Edges Enumeration)
- S32 mTitleHeight;
- F32 mResizeMargin;
- bool mMouseMovingWin;
- bool mMouseResizeWidth;
- bool mMouseResizeHeight;
- bool mMinimized;
- bool mMaximized;
-
- Point2I mMousePosition;
- Point2I mMouseDownPosition;
- RectI mOrigBounds;
- RectI mStandardBounds;
- RectI mCloseButton;
- RectI mMinimizeButton;
- RectI mMaximizeButton;
- S32 mMinimizeIndex;
- S32 mTabIndex;
- void positionButtons(void);
- RectI *mBitmapBounds; //bmp is [3*n], bmpHL is [3*n + 1], bmpNA is [3*n + 2]
- GFXTexHandle mTextureObject;
-
- /// @name Collapsing
- /// @{
- typedef Vector< GuiWindowCtrl *> CollapseGroupNumVec;
-
- S32 mCollapseGroup;
- S32 mCollapseGroupNum;
- S32 mPreCollapsedYExtent;
- S32 mPreCollapsedYMinExtent;
- bool mIsCollapsed;
- bool mIsMouseResizing;
- S32 getCollapseGroupNum() { return mCollapseGroupNum; }
- void moveFromCollapseGroup();
- void moveWithCollapseGroup(Point2I windowPosition);
-
- bool resizeCollapseGroup(bool resizeX, bool resizeY, Point2I resizePos, Point2I resizeWidth);
- void refreshCollapseGroups();
- void handleCollapseGroup();
- /// @}
-
- /// @name Callbacks
- /// @{
-
- DECLARE_CALLBACK( void, onClose, () );
- DECLARE_CALLBACK( void, onMinimize, () );
- DECLARE_CALLBACK( void, onMaximize, () );
- DECLARE_CALLBACK( void, onCollapse, () );
- DECLARE_CALLBACK( void, onRestore, () );
- DECLARE_CALLBACK(void, onResize, (S32 posX, S32 posY, S32 width, S32 height));
-
- /// @}
- public:
-
- GuiWindowCtrl();
- bool isMinimized(S32 &index);
- virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
- void setFont(S32 fntTag);
- void setCloseCommand(const char *newCmd);
- GuiControl* findHitControl (const Point2I &pt, S32 initialLayer = -1 );
- S32 findHitEdges( const Point2I &globalPoint );
- void getSnappableWindows( Vector<GuiWindowCtrl*> &windowOutVector, bool canCollapse = false );
- bool resize( const Point2I &newPosition, const Point2I &newExtent );
- //only cycle tabs through the current window, so overwrite the method
- GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
- GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
- S32 getTabIndex(void) { return mTabIndex; }
- void selectWindow(void);
- ////
- const RectI getClientRect();
- /// Mutators for window properties from code.
- /// Using setDataField is a bit overkill.
- void setMobility( bool canMove, bool canClose, bool canMinimize, bool canMaximize, bool canDock, bool edgeSnap )
- {
- mCanMove = canMove;
- mCanClose = canClose;
- mCanMinimize = canMinimize;
- mCanMaximize = canMaximize;
- mCanDock = canDock;
- mEdgeSnap = edgeSnap;
- }
- /// Mutators for window properties from code.
- /// Using setDataField is a bit overkill.
- void setCanResize( bool canResizeWidth, bool canResizeHeight )
- {
- mResizeWidth = canResizeWidth;
- mResizeHeight = canResizeHeight;
- }
- /// Set the text on the window title bar.
- void setText( const String& text )
- {
- mText = text;
- }
-
- /// @name Collapsing
- /// @{
-
- void setCollapseGroup( bool state );
- void toggleCollapseGroup();
- void moveToCollapseGroup( GuiWindowCtrl* hitWindow, bool orientation );
-
- /// @}
- // GuiContainer.
- virtual bool onWake();
- virtual void onSleep();
- virtual void parentResized(const RectI &oldParentRect, const RectI &newParentRect);
- virtual void onMouseDown(const GuiEvent &event);
- virtual void onMouseDragged(const GuiEvent &event);
- virtual void onMouseUp(const GuiEvent &event);
- virtual void onMouseMove(const GuiEvent &event);
- virtual bool onKeyDown(const GuiEvent &event);
- virtual void onRender(Point2I offset, const RectI &updateRect);
- DECLARE_CONOBJECT( GuiWindowCtrl );
- DECLARE_DESCRIPTION( "A control that shows an independent window inside the canvas." );
- static void initPersistFields();
- };
- /// @}
- #endif //_GUI_WINDOW_CTRL_H
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