Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 năm trước cách đây
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inspector 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. 3 năm trước cách đây
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 năm trước cách đây
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 năm trước cách đây
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 năm trước cách đây
guiFilterCtrl.cpp 5e81c021f5 start cleaning up ConsoleValueRef's 4 năm trước cách đây
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 6 năm trước cách đây
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 năm trước cách đây
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiInspector.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 năm trước cách đây
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 năm trước cách đây
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets 4 năm trước cách đây
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 năm trước cách đây
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 năm trước cách đây
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 năm trước cách đây
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiPopupMenuCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 3 năm trước cách đây
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 7 năm trước cách đây
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 năm trước cách đây
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiShapeEdPreview.cpp 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 năm trước cách đây
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 năm trước cách đây
popupMenu.cpp ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 năm trước cách đây
popupMenu.h a71f5cfd9d Missed header changes 5 năm trước cách đây