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inspector
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52368a0428
Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart.
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3 năm trước cách đây |
editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 năm trước cách đây |
guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
guiEditCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 năm trước cách đây |
guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 năm trước cách đây |
guiFilterCtrl.cpp
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5e81c021f5
start cleaning up ConsoleValueRef's
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4 năm trước cách đây |
guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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6 năm trước cách đây |
guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 năm trước cách đây |
guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
guiInspector.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 năm trước cách đây |
guiInspector.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 năm trước cách đây |
guiInspectorTypes.cpp
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555c563b39
More updating of editor icons to assets
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4 năm trước cách đây |
guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
guiMenuBar.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 năm trước cách đây |
guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 năm trước cách đây |
guiParticleGraphCtrl.cpp
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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5 năm trước cách đây |
guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
guiPopupMenuCtrl.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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3 năm trước cách đây |
guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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7 năm trước cách đây |
guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 năm trước cách đây |
guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
guiShapeEdPreview.cpp
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 năm trước cách đây |
guiShapeEdPreview.h
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 năm trước cách đây |
popupMenu.cpp
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ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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3 năm trước cách đây |
popupMenu.h
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a71f5cfd9d
Missed header changes
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5 năm trước cách đây |