guiProgressBitmapCtrl.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GuiProgressBitmapCtrl_H_
  23. #define _GuiProgressBitmapCtrl_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/core/guiControl.h"
  26. #endif
  27. #ifndef _GUITEXTCTRL_H_
  28. #include "gui/controls/guiTextCtrl.h"
  29. #endif
  30. #include "T3D/assets/ImageAsset.h"
  31. //FIXME: WTH is this derived from GuiTextCtrl?? should be a GuiControl
  32. /// A control that renders a horizontal progress bar from a repeating bitmap image.
  33. class GuiProgressBitmapCtrl : public GuiTextCtrl
  34. {
  35. public:
  36. typedef GuiTextCtrl Parent;
  37. protected:
  38. F32 mProgress;
  39. DECLARE_IMAGEASSET(GuiProgressBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
  40. DECLARE_ASSET_SETGET(GuiProgressBitmapCtrl, Bitmap);
  41. bool mUseVariable;
  42. bool mTile;
  43. S32 mNumberOfBitmaps;
  44. S32 mDim;
  45. static bool _setBitmap( void* object, const char* index, const char* data )
  46. {
  47. static_cast< GuiProgressBitmapCtrl* >( object )->setBitmap( data );
  48. return false;
  49. }
  50. void onImageChanged() {}
  51. public:
  52. GuiProgressBitmapCtrl();
  53. void setBitmap( const char* name );
  54. //console related methods
  55. virtual const char *getScriptValue();
  56. virtual void setScriptValue(const char *value);
  57. // GuiTextCtrl.
  58. virtual void onPreRender();
  59. virtual void onRender( Point2I offset, const RectI &updateRect );
  60. virtual bool onWake();
  61. DECLARE_CONOBJECT( GuiProgressBitmapCtrl );
  62. DECLARE_CATEGORY( "Gui Values" );
  63. DECLARE_DESCRIPTION( "A control that shows a horizontal progress bar that is rendered\n"
  64. "by repeating a bitmap." );
  65. static void initPersistFields();
  66. };
  67. #endif