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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gui/game/guiProgressCtrl.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "gfx/gfxDrawUtil.h"
- #include "console/engineAPI.h"
- IMPLEMENT_CONOBJECT(GuiProgressCtrl);
- ConsoleDocClass( GuiProgressCtrl,
- "@brief GUI Control which displays a horizontal bar which increases as the progress value of 0.0 - 1.0 increases.\n\n"
- "@tsexample\n"
- " new GuiProgressCtrl(JS_statusBar)\n"
- " {\n"
- " //Properties not specific to this control have been omitted from this example.\n"
- " };\n\n"
- "// Define the value to set the progress bar"
- "%value = \"0.5f\"\n\n"
- "// Set the value of the progress bar, from 0.0 - 1.0\n"
- "%thisGuiProgressCtrl.setValue(%value);\n"
- "// Get the value of the progress bar.\n"
- "%progress = %thisGuiProgressCtrl.getValue();\n"
- "@endtsexample\n\n"
- "@see GuiTextCtrl\n"
- "@see GuiControl\n\n"
- "@ingroup GuiValues\n"
- );
- GuiProgressCtrl::GuiProgressCtrl()
- {
- mProgress = 0.0f;
- }
- const char* GuiProgressCtrl::getScriptValue()
- {
- static const U32 bufSize = 64;
- char * ret = Con::getReturnBuffer(bufSize);
- dSprintf(ret, bufSize, "%g", mProgress);
- return ret;
- }
- void GuiProgressCtrl::setScriptValue(const char *value)
- {
- //set the value
- if (! value)
- mProgress = 0.0f;
- else
- mProgress = dAtof(value);
- //validate the value
- mProgress = mClampF(mProgress, 0.f, 1.f);
- setUpdate();
- }
- void GuiProgressCtrl::onPreRender()
- {
- const char * var = getVariable();
- if(var)
- {
- F32 value = mClampF(dAtof(var), 0.f, 1.f);
- if(value != mProgress)
- {
- mProgress = value;
- setUpdate();
- }
- }
- }
- void GuiProgressCtrl::onRender(Point2I offset, const RectI &updateRect)
- {
- RectI ctrlRect(offset, getExtent());
- //draw the progress
- S32 width = (S32)((F32)(getWidth()) * mProgress);
- if (width > 0)
- {
- RectI progressRect = ctrlRect;
- progressRect.extent.x = width;
- GFX->getDrawUtil()->drawRectFill(progressRect, mProfile->mFillColor);
- }
- //now draw the border
- if (mProfile->mBorder)
- GFX->getDrawUtil()->drawRect(ctrlRect, mProfile->mBorderColor);
- Parent::onRender( offset, updateRect );
- //render the children
- renderChildControls(offset, updateRect);
- }
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