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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIINPUTCTRL_H_
- #define _GUIINPUTCTRL_H_
- #ifndef _GUIMOUSEEVENTCTRL_H_
- #include "gui/utility/guiMouseEventCtrl.h"
- #endif
- /// A control that locks the mouse and reports all keyboard input events
- /// to script. This is useful for implementing custom keyboard handling code.
- class GuiInputCtrl : public GuiMouseEventCtrl
- {
- protected:
- bool mSendAxisEvents;
- bool mSendBreakEvents;
- bool mSendModifierEvents;
- bool mIgnoreMouseEvents;
- public:
- typedef GuiMouseEventCtrl Parent;
- GuiInputCtrl();
- // GuiControl.
- virtual bool onWake();
- virtual void onSleep();
- virtual bool onInputEvent( const InputEventInfo &event );
- static void initPersistFields();
- DECLARE_CONOBJECT(GuiInputCtrl);
- DECLARE_CATEGORY( "Gui Other Script" );
- DECLARE_DESCRIPTION( "A control that locks the mouse and reports all input events to script." );
- DECLARE_CALLBACK( void, onInputEvent, ( const char* device, const char* action, bool state ));
- DECLARE_CALLBACK(void, onAxisEvent, (const char* device, const char* action, F32 axisValue));
- };
- #endif // _GUI_INPUTCTRL_H
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