guiInputCtrl.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIINPUTCTRL_H_
  23. #define _GUIINPUTCTRL_H_
  24. #ifndef _GUIMOUSEEVENTCTRL_H_
  25. #include "gui/utility/guiMouseEventCtrl.h"
  26. #endif
  27. /// A control that locks the mouse and reports all keyboard input events
  28. /// to script. This is useful for implementing custom keyboard handling code.
  29. class GuiInputCtrl : public GuiMouseEventCtrl
  30. {
  31. protected:
  32. bool mSendAxisEvents;
  33. bool mSendBreakEvents;
  34. bool mSendModifierEvents;
  35. bool mIgnoreMouseEvents;
  36. public:
  37. typedef GuiMouseEventCtrl Parent;
  38. GuiInputCtrl();
  39. // GuiControl.
  40. virtual bool onWake();
  41. virtual void onSleep();
  42. virtual bool onInputEvent( const InputEventInfo &event );
  43. static void initPersistFields();
  44. DECLARE_CONOBJECT(GuiInputCtrl);
  45. DECLARE_CATEGORY( "Gui Other Script" );
  46. DECLARE_DESCRIPTION( "A control that locks the mouse and reports all input events to script." );
  47. DECLARE_CALLBACK( void, onInputEvent, ( const char* device, const char* action, bool state ));
  48. DECLARE_CALLBACK(void, onAxisEvent, (const char* device, const char* action, F32 axisValue));
  49. };
  50. #endif // _GUI_INPUTCTRL_H