guiRenderTargetVizCtrl.h 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #pragma once
  23. #ifndef GUIRENDERTARGETVIZCTRL_H
  24. #define GUIRENDERTARGETVIZCTRL_H
  25. #ifndef _GUICONTROL_H_
  26. #include "gui/core/guiControl.h"
  27. #endif
  28. #ifndef _TEXTARGETBIN_MGR_H_
  29. #include "renderInstance/renderTexTargetBinManager.h"
  30. #endif
  31. class GuiRenderTargetVizCtrl : public GuiControl
  32. {
  33. typedef GuiControl Parent;
  34. RenderTexTargetBinManager* mRTTManager;
  35. SimObject* mCameraObject;
  36. StringTableEntry mTargetName;
  37. GFXFormat mTargetFormat;
  38. Point2I mTargetSize;
  39. GFXTextureTargetRef mTarget;
  40. GFXTexHandle mTargetTexture;
  41. public:
  42. DECLARE_CONOBJECT(GuiRenderTargetVizCtrl);
  43. GuiRenderTargetVizCtrl();
  44. bool onWake();
  45. void onRender(Point2I offset, const RectI &updateRect);
  46. static void initPersistFields();
  47. };
  48. #endif //GUIRENDERTARGETVIZCTRL_H