i18n.cpp 3.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "core/stream/stream.h"
  24. #include "core/stream/fileStream.h"
  25. #include "console/console.h"
  26. #include "console/engineAPI.h"
  27. #include "i18n/i18n.h"
  28. #include "i18n/lang.h"
  29. //-----------------------------------------------------------------------------
  30. // Globals
  31. //-----------------------------------------------------------------------------
  32. // [tom, 3/17/2005] Note: This is created in script
  33. static LangTable *gCoreLangTable = NULL;
  34. // [tom, 3/17/2005] Defined in CoreStringsDefaults.cc, which is generated by langc
  35. //extern const UTF8 *gI18NDefaultStrings[];
  36. // [tom, 5/2/2005] Note: Temporary kludge to keep this compilable while
  37. // the core localization isn't finished.
  38. static const UTF8 *gI18NDefaultStrings[] =
  39. {
  40. NULL
  41. };
  42. //-----------------------------------------------------------------------------
  43. const UTF8 *getCoreString(S32 id)
  44. {
  45. if(gCoreLangTable)
  46. return gCoreLangTable->getString(id);
  47. else
  48. return gI18NDefaultStrings[id];
  49. }
  50. //-----------------------------------------------------------------------------
  51. DefineEngineFunction( getCoreLangTable, S32, (), , "()"
  52. "@brief Gets the primary LangTable used by the game\n\n"
  53. "@return ID of the core LangTable\n"
  54. "@ingroup Localization")
  55. {
  56. if(gCoreLangTable)
  57. return gCoreLangTable->getId();
  58. else
  59. return 0;
  60. }
  61. DefineEngineFunction( setCoreLangTable, void, (const char * lgTable), , "(string LangTable)"
  62. "@brief Sets the primary LangTable used by the game\n\n"
  63. "@param LangTable ID of the core LangTable\n"
  64. "@ingroup Localization")
  65. {
  66. LangTable * lt;
  67. if(Sim::findObject(lgTable, lt))
  68. { gCoreLangTable = lt; }
  69. else
  70. {
  71. Con::errorf("setCoreLangTable - Unable to find LanTable '%s'", lgTable);
  72. }
  73. }
  74. //-----------------------------------------------------------------------------