lightQuery.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _LIGHTQUERY_H_
  23. #define _LIGHTQUERY_H_
  24. #ifndef _TVECTOR_H_
  25. #include "core/util/tVector.h"
  26. #endif
  27. #ifndef _MSPHERE_H_
  28. #include "math/mSphere.h"
  29. #endif
  30. #ifndef _MBOX_H_
  31. #include "math/mBox.h"
  32. #endif
  33. class LightManager;
  34. class LightInfo;
  35. /// Used to gather an score lights for rendering.
  36. class LightQuery
  37. {
  38. public:
  39. LightQuery( U32 maxLights = 4 );
  40. ~LightQuery();
  41. /// Set the query volume from a camera position and direction.
  42. void init( const Point3F &cameraPos,
  43. const Point3F &cameraDir,
  44. F32 viewDist );
  45. /// Set the query volume from a sphere.
  46. void init( const SphereF &bounds );
  47. /// Set the query volume from a box.
  48. void init( const Box3F &bounds );
  49. /// This returns the best lights based on the query volume.
  50. void getLights( LightInfo** outLights, U32 maxLights );
  51. protected:
  52. void _scoreLights();
  53. static S32 _lightScoreCmp( LightInfo* const *a, LightInfo* const *b );
  54. /// The maximum lights to return from the query.
  55. const U32 mMaxLights;
  56. /// The sorted list of best lights.
  57. Vector<LightInfo*> mLights;
  58. /// The sphere used to query for lights.
  59. SphereF mVolume;
  60. };
  61. #endif // _LIGHTQUERY_H_