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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _LIGHTQUERY_H_
- #define _LIGHTQUERY_H_
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _MSPHERE_H_
- #include "math/mSphere.h"
- #endif
- #ifndef _MBOX_H_
- #include "math/mBox.h"
- #endif
- class LightManager;
- class LightInfo;
- /// Used to gather an score lights for rendering.
- class LightQuery
- {
- public:
- LightQuery( U32 maxLights = 4 );
- ~LightQuery();
- /// Set the query volume from a camera position and direction.
- void init( const Point3F &cameraPos,
- const Point3F &cameraDir,
- F32 viewDist );
- /// Set the query volume from a sphere.
- void init( const SphereF &bounds );
- /// Set the query volume from a box.
- void init( const Box3F &bounds );
- /// This returns the best lights based on the query volume.
- void getLights( LightInfo** outLights, U32 maxLights );
- protected:
- void _scoreLights();
- static S32 _lightScoreCmp( LightInfo* const *a, LightInfo* const *b );
- /// The maximum lights to return from the query.
- const U32 mMaxLights;
- /// The sorted list of best lights.
- Vector<LightInfo*> mLights;
- /// The sphere used to query for lights.
- SphereF mVolume;
- };
- #endif // _LIGHTQUERY_H_
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